120 float orig_handle[2],
121 float orig_vec[3][3]);
201 bool do_recalc_length);
210 float parent_matrix[3][3]);
265 bool do_init_interpolate);
297#define MASKPOINT_ISSEL_ANY(p) ((((p)->bezt.f1 | (p)->bezt.f2 | (p)->bezt.f3) & SELECT) != 0)
298#define MASKPOINT_ISSEL_KNOT(p) (((p)->bezt.f2 & SELECT) != 0)
300#define MASKPOINT_ISSEL_HANDLE(point, which_handle) \
301 ((((which_handle) == MASK_WHICH_HANDLE_STICK) ? \
302 ((((point)->bezt.f1 | (point)->bezt.f3) & SELECT)) : \
303 (((which_handle) == MASK_WHICH_HANDLE_LEFT) ? ((point)->bezt.f1 & SELECT) : \
304 ((point)->bezt.f3 & SELECT))) != 0)
306#define MASKPOINT_SEL_ALL(p) \
308 (p)->bezt.f1 |= SELECT; \
309 (p)->bezt.f2 |= SELECT; \
310 (p)->bezt.f3 |= SELECT; \
313#define MASKPOINT_DESEL_ALL(p) \
315 (p)->bezt.f1 &= ~SELECT; \
316 (p)->bezt.f2 &= ~SELECT; \
317 (p)->bezt.f3 &= ~SELECT; \
320#define MASKPOINT_INVSEL_ALL(p) \
322 (p)->bezt.f1 ^= SELECT; \
323 (p)->bezt.f2 ^= SELECT; \
324 (p)->bezt.f3 ^= SELECT; \
334#define MASK_RESOL_MAX 128
344 unsigned int *r_tot_diff_point))[2];
346 float (*feather_points)[2],
347 unsigned int tot_feather_point);
349 struct MaskSpline *spline,
int width,
int height,
unsigned int *r_tot_diff_point))[2];
357 bool do_feather_isect,
358 unsigned int *r_tot_feather_point))[2];
368 unsigned int *r_tot_diff_point);
376 unsigned int *r_tot_feather_point);
401 bool do_aspect_correct,
void BKE_mask_layer_free(struct MaskLayer *masklay)
int BKE_mask_spline_resolution(struct MaskSpline *spline, int width, int height)
@ MASK_HANDLE_MODE_INDIVIDUAL_HANDLES
void BKE_mask_layer_unique_name(struct Mask *mask, struct MaskLayer *masklay)
struct Mask * BKE_mask_new(struct Main *bmain, const char *name)
float(* BKE_mask_spline_differentiate_with_resolution(struct MaskSpline *spline, unsigned int resol, unsigned int *r_tot_diff_point))[2]
void BKE_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay, int index, bool do_init, bool do_init_interpolate)
void BKE_mask_get_handle_point_adjacent(struct MaskSpline *spline, struct MaskSplinePoint *point, struct MaskSplinePoint **r_point_prev, struct MaskSplinePoint **r_point_next)
void BKE_mask_layer_evaluate_deform(struct MaskLayer *masklay, float ctime)
float(* BKE_mask_spline_differentiate(struct MaskSpline *spline, int width, int height, unsigned int *r_tot_diff_point))[2]
struct MaskSplinePointUW * BKE_mask_point_sort_uw(struct MaskSplinePoint *point, struct MaskSplinePointUW *uw)
void BKE_mask_layer_shape_unlink(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_layer_shape_to_mask(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_calc_tangent_polyline(struct MaskSpline *spline, struct MaskSplinePoint *point, float t[2])
void BKE_mask_layer_shape_sort(struct MaskLayer *masklay)
void BKE_mask_layer_remove(struct Mask *mask, struct MaskLayer *masklay)
void BKE_mask_point_select_set(struct MaskSplinePoint *point, bool do_select)
bool BKE_mask_spline_remove(struct MaskLayer *mask_layer, struct MaskSpline *spline)
struct MaskLayerShape * BKE_mask_layer_shape_duplicate(struct MaskLayerShape *masklay_shape)
struct MaskSplinePoint * BKE_mask_spline_point_array_from_point(struct MaskSpline *spline, const struct MaskSplinePoint *point_ref)
void BKE_mask_coord_from_image(struct Image *image, struct ImageUser *iuser, float r_co[2], const float co[2])
unsigned int BKE_mask_spline_feather_resolution(struct MaskSpline *spline, int width, int height)
void BKE_mask_calc_handle_point_auto(struct MaskSpline *spline, struct MaskSplinePoint *point, bool do_recalc_length)
Resets auto handles even for non-auto bezier points.
@ MASK_WHICH_HANDLE_RIGHT
@ MASK_WHICH_HANDLE_STICK
struct MaskSpline * BKE_mask_spline_add(struct MaskLayer *masklay)
struct MaskSpline * BKE_mask_spline_copy(const struct MaskSpline *spline)
void BKE_mask_spline_free(struct MaskSpline *spline)
struct MaskLayerShape * BKE_mask_layer_shape_alloc(struct MaskLayer *masklay, int frame)
struct MaskLayer * BKE_mask_layer_copy(const struct MaskLayer *masklay)
float BKE_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
MaskRasterHandle * BKE_maskrasterize_handle_new(void)
void BKE_mask_point_direction_switch(struct MaskSplinePoint *point)
void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, const struct ListBase *masklayers)
void BKE_mask_layer_evaluate(struct MaskLayer *masklay, float ctime, bool do_newframe)
void BKE_mask_layer_shape_to_mask_interp(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape_a, struct MaskLayerShape *masklay_shape_b, float fac)
void BKE_mask_layer_free_list(struct ListBase *masklayers)
void BKE_mask_calc_handle_point(struct MaskSpline *spline, struct MaskSplinePoint *point)
int BKE_mask_get_duration(struct Mask *mask)
void BKE_mask_evaluate(struct Mask *mask, float ctime, bool do_newframe)
void BKE_mask_point_free(struct MaskSplinePoint *point)
int BKE_mask_layer_shape_find_frame_range(struct MaskLayer *masklay, float frame, struct MaskLayerShape **r_masklay_shape_a, struct MaskLayerShape **r_masklay_shape_b)
int BKE_mask_spline_differentiate_calc_total(const struct MaskSpline *spline, unsigned int resol)
void BKE_mask_layer_active_set(struct Mask *mask, struct MaskLayer *masklay)
struct BezTriple * BKE_mask_spline_point_next_bezt(struct MaskSpline *spline, struct MaskSplinePoint *points_array, struct MaskSplinePoint *point)
bool BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay, int index, struct MaskSpline **r_masklay_shape, int *r_index)
void BKE_mask_layer_shape_from_mask(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_spline_ensure_deform(struct MaskSpline *spline)
void BKE_mask_spline_free_list(struct ListBase *splines)
float BKE_mask_point_weight(struct MaskSpline *spline, struct MaskSplinePoint *point, float u)
float * BKE_mask_point_segment_feather_diff(struct MaskSpline *spline, struct MaskSplinePoint *point, int width, int height, unsigned int *r_tot_feather_point)
void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mask, int width, int height, bool do_aspect_correct, bool do_mask_aa, bool do_feather)
struct MaskLayer * BKE_mask_layer_new(struct Mask *mask, const char *name)
float BKE_mask_point_weight_scalar(struct MaskSpline *spline, struct MaskSplinePoint *point, float u)
void BKE_mask_point_set_handle(struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float loc[2], bool keep_direction, float orig_handle[2], float orig_vec[3][3])
void BKE_mask_eval_update(struct Depsgraph *depsgraph, struct Mask *mask)
void BKE_mask_coord_to_image(struct Image *image, struct ImageUser *iuser, float r_co[2], const float co[2])
void BKE_mask_coord_to_frame(float r_co[2], const float co[2], const float frame_size[2])
float * BKE_mask_point_segment_diff(struct MaskSpline *spline, struct MaskSplinePoint *point, int width, int height, unsigned int *r_tot_diff_point)
void BKE_mask_clipboard_paste_to_layer(struct Main *bmain, struct MaskLayer *mask_layer)
void BKE_mask_coord_to_movieclip(struct MovieClip *clip, struct MovieClipUser *user, float r_co[2], const float co[2])
void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline, struct MaskSplinePoint *point, float u)
void BKE_mask_layer_free_shapes(struct MaskLayer *masklay)
Free all animation keys for a mask layer.
void BKE_mask_point_handle(const struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float r_handle[2])
void BKE_mask_spline_feather_collapse_inner_loops(struct MaskSpline *spline, float(*feather_points)[2], unsigned int tot_feather_point)
void BKE_mask_layer_calc_handles(struct MaskLayer *masklay)
void BKE_mask_layer_shape_free(struct MaskLayerShape *masklay_shape)
void BKE_mask_point_parent_matrix_get(struct MaskSplinePoint *point, float ctime, float parent_matrix[3][3])
int BKE_mask_layer_shape_totvert(struct MaskLayer *masklay)
void BKE_mask_layer_rename(struct Mask *mask, struct MaskLayer *masklay, const char *oldname, const char *newname)
void BKE_mask_point_add_uw(struct MaskSplinePoint *point, float u, float w)
void BKE_mask_point_normal(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float n[2])
struct MaskLayerShape * BKE_mask_layer_shape_verify_frame(struct MaskLayer *masklay, int frame)
float(* BKE_mask_spline_feather_points(struct MaskSpline *spline, int *tot_feather_point))[2]
void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2])
eMaskhandleMode BKE_mask_point_handles_mode_get(const struct MaskSplinePoint *point)
int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline)
void BKE_mask_coord_from_movieclip(struct MovieClip *clip, struct MovieClipUser *user, float r_co[2], const float co[2])
void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, int count)
void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point, eMaskWhichHandle which_handle, bool do_select)
struct MaskLayerShape * BKE_mask_layer_shape_find_frame(struct MaskLayer *masklay, int frame)
void BKE_mask_clipboard_free(void)
bool BKE_mask_clipboard_is_empty(void)
void BKE_mask_parent_init(struct MaskParent *parent)
float(* BKE_mask_spline_feather_differentiated_points_with_resolution(struct MaskSpline *spline, unsigned int resol, bool do_feather_isect, unsigned int *r_tot_feather_point))[2]
float BKE_mask_spline_project_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float start_u, const float co[2], eMaskSign sign)
struct MaskLayer * BKE_mask_layer_active(struct Mask *mask)
void BKE_mask_coord_from_frame(float r_co[2], const float co[2], const float frame_size[2])
void BKE_mask_layer_evaluate_animation(struct MaskLayer *masklay, float ctime)
void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle, unsigned int width, unsigned int height, float *buffer)
Rasterize a buffer from a single mask (threaded execution).
void BKE_mask_clipboard_copy_from_layer(struct MaskLayer *mask_layer)
void BKE_mask_eval_animation(struct Depsgraph *depsgraph, struct Mask *mask)
void BKE_mask_spline_direction_switch(struct MaskLayer *masklay, struct MaskSpline *spline)
struct MaskSplinePoint * BKE_mask_spline_point_array(struct MaskSpline *spline)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a point
BPy_StructRNA * depsgraph
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
input_tx image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "preview_img") .compute_source("compositor_compute_preview.glsl") .do_static_compilation(true)
draw_view in_light_buf[] float
ccl_device_inline float4 mask(const int4 mask, const float4 a)