Blender V4.3
node_fn_rotate_vector.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
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12{
13 b.is_function_node();
14 b.add_input<decl::Vector>("Vector").is_default_link_socket();
15 b.add_input<decl::Rotation>("Rotation");
16 b.add_output<decl::Vector>("Vector");
17};
18
20{
21 static auto fn = mf::build::SI2_SO<float3, math::Quaternion, float3>(
22 "Rotate Vector",
23 [](float3 vector, math::Quaternion quat) { return math::transform_point(quat, vector); });
24 builder.set_matching_fn(fn);
25}
26
36
37} // namespace blender::nodes::node_fn_rotate_vector_cc
#define FN_NODE_ROTATE_VECTOR
Definition BKE_node.hh:1413
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:410
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_matching_fn(const mf::MultiFunction *fn)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
QuaternionBase< float > Quaternion
VecBase< T, 3 > transform_point(const CartesianBasis &basis, const VecBase< T, 3 > &v)
static void node_declare(NodeDeclarationBuilder &b)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
VecBase< float, 3 > float3
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition BKE_node.hh:218
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:336
NodeDeclareFunction declare
Definition BKE_node.hh:347