67 const float color[4]);
93 const float color[4]);
108 const float color[4]);
121 const float color[4]);
152 const float color[4]);
187 const bContext *
C,
ImBuf *ibuf,
float x,
float y,
bool use_filter,
float zoom_x,
float zoom_y);
void immDrawPixelsTexTiled_scaling_clipping(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float scaleX, float scaleY, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf_ctx(const bContext *C, ImBuf *ibuf, float x, float y, bool use_filter, float zoom_x, float zoom_y)
void immDrawPixelsTexTiled_scaling(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float scaleX, float scaleY, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf_clipping(ImBuf *ibuf, float x, float y, bool use_filter, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float zoom_x, float zoom_y)
void immDrawPixelsTexTiled_clipping(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf(ImBuf *ibuf, float x, float y, bool use_filter, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float zoom_x, float zoom_y)
void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float scaleX, float scaleY, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf_ctx_clipping(const bContext *C, ImBuf *ibuf, float x, float y, bool use_filter, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float zoom_x, float zoom_y)
void immDrawBorderCorners(unsigned int pos, const rcti *border, float zoomx, float zoomy)
void immDrawPixelsTexTiled(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float xzoom, float yzoom, const float color[4])
int ED_draw_imbuf_method(const ImBuf *ibuf)
IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
struct GPUShader GPUShader