Blender V4.3
BVHTreeFromMesh Struct Reference

#include <BKE_bvhutils.hh>

Public Attributes

BVHTreetree = nullptr
BVHTree_NearestPointCallback nearest_callback
BVHTree_RayCastCallback raycast_callback
blender::Span< blender::float3vert_positions
blender::Span< blender::int2edges
blender::Span< intcorner_verts
blender::Span< blender::int3corner_tris
const MFaceface = nullptr
bool cached = false

Detailed Description

Struct that stores basic information about a BVHTree built from a mesh.

Definition at line 29 of file BKE_bvhutils.hh.

Member Data Documentation

◆ cached

bool BVHTreeFromMesh::cached = false

◆ corner_tris

◆ corner_verts

◆ edges

blender::Span<blender::int2> BVHTreeFromMesh::edges

Definition at line 38 of file BKE_bvhutils.hh.

Referenced by bvhtree_from_mesh_setup_data().

◆ face

const MFace* BVHTreeFromMesh::face = nullptr

Definition at line 42 of file BKE_bvhutils.hh.

Referenced by bvhtree_from_mesh_setup_data().

◆ nearest_callback

◆ raycast_callback

◆ tree

◆ vert_positions


The documentation for this struct was generated from the following file: