Blender V4.3
BKE_camera.h
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
7#include "BLI_rect.h"
8
13#ifdef __cplusplus
14extern "C" {
15#endif
16
17struct Camera;
18struct Depsgraph;
19struct Main;
20struct Object;
21struct RegionView3D;
22struct RenderData;
23struct Scene;
24struct View3D;
25
26/* Camera Data-block */
27
28void *BKE_camera_add(struct Main *bmain, const char *name);
29
30/* Camera Usage */
31
35float BKE_camera_object_dof_distance(const struct Object *ob);
36
37int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey);
38float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y);
39
46typedef struct CameraParams {
47 /* lens */
49 float lens;
51 float zoom;
52
53 float shiftx;
54 float shifty;
55 float offsetx;
56 float offsety;
57
58 /* sensor */
59 float sensor_x;
60 float sensor_y;
62
63 /* clipping */
65 float clip_end;
66
67 /* computed viewplane */
68 float ycor;
69 float viewdx;
70 float viewdy;
72
73 /* computed matrix */
74 float winmat[4][4];
76
77/* Values for CameraParams.zoom, need to be taken into account for some operations. */
78#define CAMERA_PARAM_ZOOM_INIT_CAMOB 1.0f
79#define CAMERA_PARAM_ZOOM_INIT_PERSP 2.0f
80
84 const struct Depsgraph *depsgraph,
85 const struct View3D *v3d,
86 const struct RegionView3D *rv3d);
87
89 CameraParams *params, int winx, int winy, float aspx, float aspy);
93void BKE_camera_params_crop_viewplane(rctf *viewplane, int winx, int winy, const rcti *region);
98
99/* Camera View Frame */
100
101void BKE_camera_view_frame_ex(const struct Scene *scene,
102 const struct Camera *camera,
103 float drawsize,
104 bool do_clip,
105 const float scale[3],
106 float r_asp[2],
107 float r_shift[2],
108 float *r_drawsize,
109 float r_vec[4][3]);
110void BKE_camera_view_frame(const struct Scene *scene,
111 const struct Camera *camera,
112 float r_vec[4][3]);
113
120 const struct Scene *scene,
121 struct Object *camera_ob,
122 float r_co[3],
123 float *r_scale,
124 float *r_clip_start,
125 float *r_clip_end);
127 const float (*cos)[3],
128 int num_cos,
129 struct Object *camera_ob,
130 float r_co[3],
131 float *r_scale);
132
133/* Camera multi-view API */
134
138struct Object *BKE_camera_multiview_render(const struct Scene *scene,
139 struct Object *camera,
140 const char *viewname);
145 const struct Object *camera,
146 bool is_left,
147 float r_viewmat[4][4]);
149 const struct Object *camera,
150 const char *viewname,
151 float r_modelmat[4][4]);
153 const struct Object *camera,
154 const char *viewname,
155 float r_modelmat[4][4]);
157 const struct Object *camera,
158 const char *viewname,
159 float r_winmat[4][4]);
161 const struct Object *camera,
162 const char *viewname);
164 struct CameraParams *params,
165 const struct Object *camera,
166 const char *viewname);
168 const struct Object *camera);
169
170/* Camera background image API */
171
173
181 int flag);
182void BKE_camera_background_image_remove(struct Camera *cam, struct CameraBGImage *bgpic);
184
185#ifdef __cplusplus
186}
187#endif
float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y)
void BKE_camera_multiview_params(const struct RenderData *rd, struct CameraParams *params, const struct Object *camera, const char *viewname)
struct CameraBGImage * BKE_camera_background_image_new(struct Camera *cam)
void * BKE_camera_add(struct Main *bmain, const char *name)
bool BKE_camera_view_frame_fit_to_scene(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *camera_ob, float r_co[3], float *r_scale, float *r_clip_start, float *r_clip_end)
float BKE_camera_multiview_shift_x(const struct RenderData *rd, const struct Object *camera, const char *viewname)
void BKE_camera_background_image_clear(struct Camera *cam)
float BKE_camera_object_dof_distance(const struct Object *ob)
struct Object * BKE_camera_multiview_render(const struct Scene *scene, struct Object *camera, const char *viewname)
int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey)
void BKE_camera_params_init(CameraParams *params)
bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph, const float(*cos)[3], int num_cos, struct Object *camera_ob, float r_co[3], float *r_scale)
void BKE_camera_multiview_view_matrix(const struct RenderData *rd, const struct Object *camera, bool is_left, float r_viewmat[4][4])
void BKE_camera_params_crop_viewplane(rctf *viewplane, int winx, int winy, const rcti *region)
void BKE_camera_multiview_model_matrix(const struct RenderData *rd, const struct Object *camera, const char *viewname, float r_modelmat[4][4])
void BKE_camera_params_from_view3d(CameraParams *params, const struct Depsgraph *depsgraph, const struct View3D *v3d, const struct RegionView3D *rv3d)
void BKE_camera_multiview_model_matrix_scaled(const struct RenderData *rd, const struct Object *camera, const char *viewname, float r_modelmat[4][4])
void BKE_camera_params_from_object(CameraParams *params, const struct Object *cam_ob)
void BKE_camera_params_compute_viewplane(CameraParams *params, int winx, int winy, float aspx, float aspy)
bool BKE_camera_multiview_spherical_stereo(const struct RenderData *rd, const struct Object *camera)
void BKE_camera_multiview_window_matrix(const struct RenderData *rd, const struct Object *camera, const char *viewname, float r_winmat[4][4])
void BKE_camera_view_frame(const struct Scene *scene, const struct Camera *camera, float r_vec[4][3])
void BKE_camera_params_compute_matrix(CameraParams *params)
void BKE_camera_view_frame_ex(const struct Scene *scene, const struct Camera *camera, float drawsize, bool do_clip, const float scale[3], float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
struct CameraBGImage * BKE_camera_background_image_copy(const struct CameraBGImage *bgpic_src, int flag)
void BKE_camera_background_image_remove(struct Camera *cam, struct CameraBGImage *bgpic)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
BPy_StructRNA * depsgraph
static float is_left(const float p0[2], const float p1[2], const float p2[2])
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
ccl_device_inline float3 cos(float3 v)
float ortho_scale
Definition BKE_camera.h:50
float sensor_x
Definition BKE_camera.h:59
float winmat[4][4]
Definition BKE_camera.h:74
float offsetx
Definition BKE_camera.h:55
float offsety
Definition BKE_camera.h:56
float clip_start
Definition BKE_camera.h:64
float clip_end
Definition BKE_camera.h:65
float sensor_y
Definition BKE_camera.h:60
uint8_t flag
Definition wm_window.cc:138