SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_camera(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint out_vector, uint out_zdepth, uint out_distance)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline bool stack_valid(uint a)
float distance(float a, float b)