68 int preview_render_size,
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
@ SEQ_TASK_PREFETCH_RENDER
ImBuf * SEQ_render_give_ibuf_direct(const SeqRenderData *context, float timeline_frame, Sequence *seq)
void SEQ_render_new_render_data(Main *bmain, Depsgraph *depsgraph, Scene *scene, int rectx, int recty, int preview_render_size, int for_render, SeqRenderData *r_context)
ImBuf * SEQ_render_give_ibuf(const SeqRenderData *context, float timeline_frame, int chanshown)
bool SEQ_render_is_muted(const ListBase *channels, const Sequence *seq)
StripElem * SEQ_render_give_stripelem(const Scene *scene, const Sequence *seq, int timeline_frame)
void SEQ_render_pixel_from_sequencer_space_v4(Scene *scene, float pixel[4])
void SEQ_render_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf)
BPy_StructRNA * depsgraph
GPUOffScreen * gpu_offscreen
GPUViewport * gpu_viewport
float motion_blur_shutter
bool ignore_missing_media