#include <usd.hh>
Definition at line 176 of file usd.hh.
◆ attr_import_mode
◆ create_collection
| bool blender::io::usd::USDImportParams::create_collection |
◆ create_world_material
| bool blender::io::usd::USDImportParams::create_world_material |
◆ import_all_materials
| bool blender::io::usd::USDImportParams::import_all_materials |
◆ import_blendshapes
| bool blender::io::usd::USDImportParams::import_blendshapes |
◆ import_cameras
| bool blender::io::usd::USDImportParams::import_cameras |
◆ import_curves
| bool blender::io::usd::USDImportParams::import_curves |
◆ import_defined_only
| bool blender::io::usd::USDImportParams::import_defined_only |
◆ import_guide
| bool blender::io::usd::USDImportParams::import_guide |
◆ import_lights
| bool blender::io::usd::USDImportParams::import_lights |
◆ import_materials
| bool blender::io::usd::USDImportParams::import_materials |
◆ import_meshes
| bool blender::io::usd::USDImportParams::import_meshes |
◆ import_points
| bool blender::io::usd::USDImportParams::import_points |
◆ import_proxy
| bool blender::io::usd::USDImportParams::import_proxy |
◆ import_render
| bool blender::io::usd::USDImportParams::import_render |
◆ import_shapes
| bool blender::io::usd::USDImportParams::import_shapes |
◆ import_skeletons
| bool blender::io::usd::USDImportParams::import_skeletons |
◆ import_subdiv
| bool blender::io::usd::USDImportParams::import_subdiv |
◆ import_textures_dir
| char blender::io::usd::USDImportParams::import_textures_dir[768] |
◆ import_textures_mode
◆ import_usd_preview
| bool blender::io::usd::USDImportParams::import_usd_preview |
◆ import_visible_only
| bool blender::io::usd::USDImportParams::import_visible_only |
◆ import_volumes
| bool blender::io::usd::USDImportParams::import_volumes |
◆ is_sequence
| bool blender::io::usd::USDImportParams::is_sequence |
◆ light_intensity_scale
| float blender::io::usd::USDImportParams::light_intensity_scale |
◆ mesh_read_flag
| char blender::io::usd::USDImportParams::mesh_read_flag |
◆ mtl_name_collision_mode
◆ mtl_purpose
◆ offset
| int blender::io::usd::USDImportParams::offset |
◆ prim_path_mask
| char* blender::io::usd::USDImportParams::prim_path_mask |
◆ scale
| float blender::io::usd::USDImportParams::scale |
◆ sequence_len
| int blender::io::usd::USDImportParams::sequence_len |
◆ set_frame_range
| bool blender::io::usd::USDImportParams::set_frame_range |
◆ set_material_blend
| bool blender::io::usd::USDImportParams::set_material_blend |
◆ support_scene_instancing
| bool blender::io::usd::USDImportParams::support_scene_instancing |
◆ tex_name_collision_mode
◆ validate_meshes
| bool blender::io::usd::USDImportParams::validate_meshes |
◆ worker_status
Communication structure between the wmJob management code and the worker code. Currently used to generate safely reports from the worker thread.
Definition at line 228 of file usd.hh.
The documentation for this struct was generated from the following file: