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Blender V4.3
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#include <GPU_common_types.hh>
Public Member Functions | |
| bool | operator== (const Value &other) const |
Public Attributes | |
| union { | |
| uint32_t u | |
| int32_t i | |
| float f | |
| }; | |
Definition at line 177 of file GPU_common_types.hh.
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inline |
Definition at line 184 of file GPU_common_types.hh.
References u.
| union { ... } blender::gpu::shader::SpecializationConstant::Value |
| float blender::gpu::shader::SpecializationConstant::Value::f |
Definition at line 181 of file GPU_common_types.hh.
Referenced by blender::gpu::populate_specialization_constant_values(), and blender::gpu::shader::ShaderCreateInfo::specialization_constant().
| int32_t blender::gpu::shader::SpecializationConstant::Value::i |
| uint32_t blender::gpu::shader::SpecializationConstant::Value::u |
Definition at line 179 of file GPU_common_types.hh.
Referenced by blender::gpu::GLShader::constants_declare(), operator==(), blender::gpu::populate_specialization_constant_values(), blender::gpu::MTLParallelShaderCompiler::precompile_specializations(), blender::gpu::VKShader::resources_declare(), and blender::gpu::shader::ShaderCreateInfo::specialization_constant().