33 switch (light->
type) {
57 if (light->
radius == 0.0f) {
58 data_[pxr::UsdLuxTokens->treatAsPoint] =
true;
63 data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->
spotblend;
80 intensity = light->
energy / 4.0f;
87 data_[pxr::HdLightTokens->intensity] = intensity;
88 data_[pxr::HdLightTokens->exposure] = 0.0f;
89 data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->
r, light->
g, light->
b);
92 data_[pxr::HdLightTokens->normalize] =
true;