Blender V4.3
draw_debug_c.hh
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1/* SPDX-FileCopyrightText: 2018 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
11
12#pragma once
13
14struct BoundBox;
15
17void DRW_debug_modelmat(const float modelmat[4][4]);
18
23void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4]);
24void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4]);
28void DRW_debug_m4(const float m[4][4]);
29void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4]);
30void DRW_debug_bbox(const BoundBox *bbox, const float color[4]);
31void DRW_debug_sphere(const float center[3], float radius, const float color[4]);
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
void DRW_debug_modelmat(const float modelmat[4][4])
void DRW_debug_sphere(const float center[3], float radius, const float color[4])
void DRW_debug_m4(const float m[4][4])
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
void DRW_debug_modelmat_reset()
void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
void DRW_debug_polygon_v3(const float(*v)[3], int vert_len, const float color[4])
void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4])
CCL_NAMESPACE_BEGIN ccl_device float invert(float color, float factor)
Definition invert.h:9
__forceinline float3 center() const
Definition boundbox.h:113