16#define BCM_CONFIG_FILE "config.ocio"
81 const float rec709[3]);
83 const float scene_linear[3]);
87 const float scene_linear[3]);
114 const char *from_colorspace,
115 const char *to_colorspace,
125 const char *from_colorspace,
126 const char *to_colorspace,
135 const char *from_colorspace,
136 const char *to_colorspace);
141 const char *from_colorspace,
142 const char *to_colorspace);
147 unsigned char *byte_buffer,
151 const char *from_colorspace,
152 const char *to_colorspace);
154 unsigned char *byte_buffer,
158 const char *from_colorspace,
159 const char *to_colorspace);
161 const char *from_colorspace,
162 const char *to_colorspace);
187 float *buffer,
int width,
int height,
int channels,
ColorSpace *colorspace,
bool predivide);
203 bool store_premultiplied);
210 bool store_premultiplied);
222 const float scene_linear[3]);
224 const float color_picking[3]);
231 const float scene_linear[3]);
233 const float srgb[3]);
249 const float pixel[4],
255 const float pixel[3],
278 bool allocate_result,
298 void **cache_handle);
305 float *linear_buffer,
313 float *linear_buffer,
359 const char *look_name);
385 const char *display_name);
388 const char *view_name);
398 const float *linear_buffer,
399 const unsigned char *byte_buffer,
412 const float *linear_buffer,
413 const unsigned char *byte_buffer,
425 ImBuf *ibuf,
int xmin,
int ymin,
int xmax,
int ymax);
437 const char *to_colorspace);
453 unsigned char *buffer,
498 bool do_overlay_merge);
void IMB_colormanagement_pixel_to_display_space_v3(float result[3], const float pixel[3], const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
@ COLOR_ROLE_DEFAULT_FLOAT
@ COLOR_ROLE_DEFAULT_BYTE
@ COLOR_ROLE_SCENE_LINEAR
@ COLOR_ROLE_COLOR_PICKING
@ COLOR_ROLE_DEFAULT_SEQUENCER
@ COLOR_ROLE_TEXTURE_PAINTING
void IMB_colormanagement_assign_byte_colorspace(ImBuf *ibuf, const char *name)
void IMB_colormanagement_display_to_scene_linear_v3(float pixel[3], ColorManagedDisplay *display)
void IMB_colormanagement_processor_apply_byte(ColormanageProcessor *cm_processor, unsigned char *buffer, int width, int height, int channels)
bool IMB_colormanagement_space_is_data(ColorSpace *colorspace)
bool IMB_colormanagement_support_glsl_draw(const ColorManagedViewSettings *view_settings)
void IMB_colormanagement_colorspace_items_add(EnumPropertyItem **items, int *totitem)
bool IMB_colormanagement_set_whitepoint(const float whitepoint[3], float &temperature, float &tint)
const char * IMB_colormanagement_colorspace_get_indexed_name(int index)
ColormanageProcessor * IMB_colormanagement_colorspace_processor_new(const char *from_colorspace, const char *to_colorspace)
void IMB_colormanagement_assign_float_colorspace(ImBuf *ibuf, const char *name)
BLI_INLINE void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3], const float srgb[3])
void IMB_colormanagement_wavelength_to_rgb(float r_dest[4], float value)
const char * IMB_colormanagement_display_get_none_name()
bool IMB_colormanagement_space_is_srgb(ColorSpace *colorspace)
void IMB_colormanagement_pixel_to_display_space_v4(float result[4], const float pixel[4], const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
ColorManagedDisplay * IMB_colormanagement_display_get_named(const char *name)
unsigned char * IMB_display_buffer_acquire_ctx(const bContext *C, ImBuf *ibuf, void **cache_handle)
void IMB_colormanagement_imbuf_to_byte_texture(unsigned char *out_buffer, int offset_x, int offset_y, int width, int height, const ImBuf *ibuf, bool store_premultiplied)
blender::float3x3 IMB_colormanagement_get_scene_linear_to_xyz()
bool IMB_colormanagement_space_is_scene_linear(ColorSpace *colorspace)
void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3], const float color_picking[3])
void IMB_colormanagement_view_items_add(EnumPropertyItem **items, int *totitem, const char *display_name)
const char * IMB_colormanagement_view_get_raw_or_default_name(const char *display_name)
unsigned char * IMB_display_buffer_acquire(ImBuf *ibuf, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, void **cache_handle)
const char * IMB_colormanagement_look_get_default_name()
void IMB_colormanagement_check_is_data(ImBuf *ibuf, const char *name)
bool IMB_colormanagement_setup_glsl_draw(const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float dither, bool predivide)
const char * IMB_colormanagement_look_get_indexed_name(int index)
bool IMB_colormanagement_space_name_is_srgb(const char *name)
void IMB_colormanagement_colorspace_to_scene_linear_v3(float pixel[3], ColorSpace *colorspace)
bool IMB_colormanagement_space_name_is_scene_linear(const char *name)
void IMB_colormanagement_imbuf_make_display_space(ImBuf *ibuf, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
const char * IMB_colormanagement_look_validate_for_view(const char *view_name, const char *look_name)
void IMB_partial_display_buffer_update_threaded(ImBuf *ibuf, const float *linear_buffer, const unsigned char *byte_buffer, int stride, int offset_x, int offset_y, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, int xmin, int ymin, int xmax, int ymax)
const char * IMB_colormanagement_display_get_default_view_transform_name(ColorManagedDisplay *display)
int IMB_colormanagement_view_get_named_index(const char *name)
BLI_INLINE void IMB_colormanagement_scene_linear_to_rec709(float rec709[3], const float scene_linear[3])
bool IMB_colormanagement_processor_is_noop(ColormanageProcessor *cm_processor)
void IMB_colormanagement_check_file_config(Main *bmain)
BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3])
void IMB_colormanagement_blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max)
void IMB_colormanagement_transform_from_byte_threaded(float *float_buffer, unsigned char *byte_buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace)
ImBuf * IMB_colormanagement_imbuf_for_write(ImBuf *ibuf, bool save_as_render, bool allocate_result, const ImageFormatData *image_format)
ColormanageProcessor * IMB_colormanagement_display_processor_new(const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
bool IMB_colormanagement_space_name_is_data(const char *name)
void IMB_colormanagement_transform_from_byte(float *float_buffer, unsigned char *byte_buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace)
void IMB_colormanagement_init_default_view_settings(ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
void IMB_colormanagement_transform_threaded(float *buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace, bool predivide)
void IMB_colormanagement_validate_settings(const ColorManagedDisplaySettings *display_settings, ColorManagedViewSettings *view_settings)
void IMB_colormanagement_colorspace_from_ibuf_ftype(ColorManagedColorspaceSettings *colorspace_settings, ImBuf *ibuf)
void IMB_colormanagement_processor_apply_v3(ColormanageProcessor *cm_processor, float pixel[3])
BLI_INLINE void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3], const float aces[3])
void IMB_colormanagegent_copy_settings(ImBuf *ibuf_src, ImBuf *ibuf_dst)
void IMB_colormanagement_processor_apply(ColormanageProcessor *cm_processor, float *buffer, int width, int height, int channels, bool predivide)
const char * IMB_colormanagement_colorspace_get_name(const ColorSpace *colorspace)
void IMB_colormanagement_transform_byte_threaded(unsigned char *buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace)
bool IMB_colormanagement_setup_glsl_draw_ctx(const bContext *C, float dither, bool predivide)
void IMB_display_buffer_release(void *cache_handle)
void IMB_colormanagement_get_whitepoint(const float temperature, const float tint, float whitepoint[3])
BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3])
const char * IMB_colormanagement_role_colorspace_name_get(int role)
void IMB_colormanagement_display_settings_from_ctx(const bContext *C, ColorManagedViewSettings **r_view_settings, ColorManagedDisplaySettings **r_display_settings)
blender::float3x3 IMB_colormanagement_get_xyz_to_scene_linear()
const char * IMB_colormanagement_display_get_indexed_name(int index)
BLI_INLINE void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3])
void IMB_colormanagement_scene_linear_to_colorspace_v3(float pixel[3], ColorSpace *colorspace)
const char * IMB_colormanagement_view_get_default_name(const char *display_name)
void IMB_colormanagement_finish_glsl_draw()
void IMB_colormanagement_scene_linear_to_colorspace(float *buffer, int width, int height, int channels, ColorSpace *colorspace)
BLI_INLINE void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3], const float rec709[3])
int IMB_colormanagement_look_get_named_index(const char *name)
BLI_INLINE void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3])
void IMB_colormanagement_transform_byte(unsigned char *buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace)
BLI_INLINE void IMB_colormanagement_scene_linear_to_aces(float aces[3], const float scene_linear[3])
BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
const char * IMB_colormanagement_view_get_indexed_name(int index)
void IMB_colormanagement_display_items_add(EnumPropertyItem **items, int *totitem)
void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3], const float scene_linear[3])
bool IMB_colormanagement_setup_glsl_draw_from_space(const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, ColorSpace *from_colorspace, float dither, bool predivide, bool do_overlay_merge)
void IMB_colormanagement_blackbody_temperature_to_rgb(float r_dest[4], float value)
int IMB_colormanagement_colorspace_get_named_index(const char *name)
void IMB_display_buffer_transform_apply_float(float *float_display_buffer, float *linear_buffer, int width, int height, int channels, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, bool predivide)
void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer, int offset_x, int offset_y, int width, int height, const ImBuf *ibuf, bool store_premultiplied)
void IMB_partial_display_buffer_update(ImBuf *ibuf, const float *linear_buffer, const unsigned char *byte_buffer, int stride, int offset_x, int offset_y, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, int xmin, int ymin, int xmax, int ymax)
bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const bContext *C, ColorSpace *from_colorspace, float dither, bool predivide)
void IMB_display_buffer_transform_apply(unsigned char *display_buffer, float *linear_buffer, int width, int height, int channels, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, bool predivide)
void IMB_colormanagement_processor_apply_v4_predivide(ColormanageProcessor *cm_processor, float pixel[4])
void IMB_colormanagement_look_items_add(EnumPropertyItem **items, int *totitem, const char *view_name)
void IMB_colormanagement_processor_free(ColormanageProcessor *cm_processor)
const char * IMB_colormanagement_get_rect_colorspace(ImBuf *ibuf)
void IMB_partial_display_buffer_update_delayed(ImBuf *ibuf, int xmin, int ymin, int xmax, int ymax)
void IMB_colormanagement_transform_v4(float pixel[4], const char *from_colorspace, const char *to_colorspace)
void IMB_colormanagement_colorspace_to_scene_linear_v4(float pixel[4], bool predivide, ColorSpace *colorspace)
void IMB_colormanagement_scene_linear_to_display_v3(float pixel[3], ColorManagedDisplay *display)
void IMB_colormanagement_transform(float *buffer, int width, int height, int channels, const char *from_colorspace, const char *to_colorspace, bool predivide)
void IMB_colormanagement_processor_apply_v4(ColormanageProcessor *cm_processor, float pixel[4])
int IMB_colormanagement_display_get_named_index(const char *name)
const char * IMB_colormanagement_get_float_colorspace(ImBuf *ibuf)
const char * IMB_colormanagement_display_get_default_name()
void IMB_colormanagement_processor_apply_pixel(ColormanageProcessor *cm_processor, float *pixel, int channels)
BLI_INLINE void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3], const float scene_linear[3])
void IMB_colormanagement_colorspace_to_scene_linear(float *buffer, int width, int height, int channels, ColorSpace *colorspace, bool predivide)
void IMB_colormanagement_wavelength_to_rgb_table(float *r_table, int width)
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
MatBase< float, 3, 3 > float3x3
char name[MAX_COLORSPACE_NAME]