12 .additional_info(
"gpu_shader_2D_image_common")
13 .push_constant(Type::VEC4,
"color")
14 .push_constant(Type::FLOAT,
"factor")
15 .fragment_source(
"gpu_shader_image_desaturate_frag.glsl")
16 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)