Blender V4.3
BlenderTypes.h
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11typedef float(Vector)[3];
12typedef float(Quat)[4];
13typedef float(Color)[4];
14typedef float(Matrix)[4][4];
15typedef double(DMatrix)[4][4];
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25
typedef double(DMatrix)[4][4]
BC_global_up_axis
@ BC_GLOBAL_UP_X
@ BC_GLOBAL_UP_MINUS_Y
@ BC_GLOBAL_UP_MINUS_Z
@ BC_GLOBAL_UP_Y
@ BC_GLOBAL_UP_MINUS_X
@ BC_GLOBAL_UP_Z
BC_global_forward_axis
@ BC_GLOBAL_FORWARD_Z
@ BC_GLOBAL_FORWARD_X
@ BC_GLOBAL_FORWARD_MINUS_Z
@ BC_GLOBAL_FORWARD_Y
@ BC_GLOBAL_FORWARD_MINUS_Y
@ BC_GLOBAL_FORWARD_MINUS_X
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Color
draw_view in_light_buf[] float