Blender V4.3
extract_mesh_vbo_edge_fac.cc File Reference
#include "BLI_math_vector.hh"
#include "GPU_capabilities.hh"
#include "draw_subdivision.hh"
#include "extract_mesh.hh"

Go to the source code of this file.

Classes

struct  blender::draw::MEdgeDataPrev

Namespaces

namespace  blender
namespace  blender::draw

Macros

#define FORCE_HIDE   255

Functions

template<typename T>
T blender::draw::edge_factor_calc (const float3 &a, const float3 &b)
template<>
float blender::draw::edge_factor_calc< float > (const float3 &a, const float3 &b)
template<>
uint8_t blender::draw::edge_factor_calc< uint8_t > (const float3 &a, const float3 &b)
template<typename T>
static void blender::draw::extract_edge_factor_mesh (const MeshRenderData &mr, MutableSpan< T > vbo_data)
template<typename T>
static void blender::draw::extract_edge_factor_bm (const MeshRenderData &mr, MutableSpan< T > vbo_data)
void blender::draw::extract_edge_factor (const MeshRenderData &mr, gpu::VertBuf &vbo)
static const GPUVertFormatblender::draw::get_subdiv_edge_fac_format ()
static gpu::VertBufblender::draw::build_poly_other_map_vbo (const DRWSubdivCache &subdiv_cache)
void blender::draw::extract_edge_factor_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &pos_nor, gpu::VertBuf &vbo)

Macro Definition Documentation

◆ FORCE_HIDE

#define FORCE_HIDE   255