GPUDrawList * GPU_draw_list_create(int list_length)
void GPU_draw_list_append(GPUDrawList *list, blender::gpu::Batch *batch, int i_first, int i_count)
void GPU_draw_list_submit(GPUDrawList *list)
void GPU_draw_list_discard(GPUDrawList *list)
struct @157336070235062372277311340362362342103123126032::@262166344314164341202215145112231240022370055142 batch