15 .
description(
"The selection of each element as a true or false value");
17 "The selection of each element as a floating point value");
24 static const bool value =
true;
28 static const float value = 1.0f;
42 static const bool value =
false;
46 static const float value = 0.0f;
59 case AttrDomain::Point:
60 return ".select_vert";
61 case AttrDomain::Edge:
62 return ".select_edge";
63 case AttrDomain::Face:
64 case AttrDomain::Corner:
65 return ".select_poly";
75 :
bke::GeometryFieldInput(*
bke::custom_data_type_to_cpp_type(data_type),
"Edit Selection")
86 switch (context.type()) {
87 case GeometryComponent::Type::Curve:
88 case GeometryComponent::Type::PointCloud:
90 ".selection", domain, data_type,
true_value(data_type));
91 case GeometryComponent::Type::Mesh:
103 :
bke::GeometryFieldInput(*
bke::custom_data_type_to_cpp_type(data_type),
"Sculpt Selection")
114 switch (context.type()) {
115 case GeometryComponent::Type::Curve:
116 case GeometryComponent::Type::PointCloud:
118 ".selection", domain, data_type,
true_value(data_type));
119 case GeometryComponent::Type::Mesh: {
127 mask.foreach_index_optimized<
int>(
133 mask.foreach_index_optimized<
int>(
151 switch (object_mode) {
155 return GField(std::make_shared<EditSelectionFieldInput>(data_type));
158 return GField(std::make_shared<SculptSelectionFieldInput>(data_type));
#define GEO_NODE_TOOL_SELECTION
#define BLI_assert_unreachable()
#define NOD_REGISTER_NODE(REGISTER_FUNC)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color attribute
static GVArray ForSingle(const CPPType &type, int64_t size, const void *value)
static VArray ForContainer(ContainerT container)
GAttributeReader lookup(const StringRef attribute_id) const
GAttributeReader lookup_or_default(StringRef attribute_id, AttrDomain domain, eCustomDataType data_type, const void *default_value=nullptr) const
local_group_size(16, 16) .push_constant(Type b
ccl_device_inline float4 mask(const int4 mask, const float4 a)
eCustomDataType cpp_type_to_custom_data_type(const CPPType &type)
void node_register_type(bNodeType *ntype)
GField make_constant_field(const CPPType &type, const void *value)
void search_link_ops_for_tool_node(GatherLinkSearchOpParams ¶ms)
bool check_tool_context_and_error(GeoNodeExecParams ¶ms)
void geo_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY selection[]
NodeGeometryExecFunction geometry_node_execute
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
NodeDeclareFunction declare