88 unsigned short **r_mask,
97 unsigned short **r_mask,
106#define ED_IMAGE_UNDO_TILE_BITS 6
107#define ED_IMAGE_UNDO_TILE_SIZE (1 << ED_IMAGE_UNDO_TILE_BITS)
108#define ED_IMAGE_UNDO_TILE_NUMBER(size) \
109 (((size) + ED_IMAGE_UNDO_TILE_SIZE - 1) >> ED_IMAGE_UNDO_TILE_BITS)
void * ED_image_paint_tile_find(PaintTileMap *paint_tile_map, Image *image, ImBuf *ibuf, ImageUser *iuser, int x_tile, int y_tile, unsigned short **r_mask, bool validate)
void ED_object_texture_paint_mode_enter_ex(Main &bmain, Scene &scene, Depsgraph &depsgraph, Object &ob)
void ED_object_wpaintmode_enter_ex(Main &bmain, Depsgraph &depsgraph, Scene &scene, Object &ob)
void ED_paintcurve_undosys_type(UndoType *ut)
void * ED_image_paint_tile_push(PaintTileMap *paint_tile_map, Image *image, ImBuf *ibuf, ImBuf **tmpibuf, ImageUser *iuser, int x_tile, int y_tile, unsigned short **r_mask, bool **r_valid, bool use_thread_lock, bool find_prev)
void ED_image_paint_tile_lock_end()
void ED_image_undo_push_begin(const char *name, PaintMode paint_mode)
void ED_operatortypes_paint()
void ED_imapaint_dirty_region(Image *ima, ImBuf *ibuf, ImageUser *iuser, int x, int y, int w, int h, bool find_old)
eV3DShadingColorType ED_paint_shading_color_override(bContext *C, const PaintModeSettings *settings, Object &ob, eV3DShadingColorType orig_color_type)
void ED_object_texture_paint_mode_exit(bContext *C)
void ED_image_undo_push_begin_with_image(const char *name, Image *image, ImBuf *ibuf, ImageUser *iuser)
void ED_object_wpaintmode_exit(bContext *C)
void ED_image_undosys_type(UndoType *ut)
void ED_object_vpaintmode_enter(bContext *C, Depsgraph &depsgraph)
void ED_operatormacros_paint()
void ED_image_undo_push_end()
void ED_object_wpaintmode_exit_ex(Object &ob)
void ED_object_texture_paint_mode_enter(bContext *C)
void ED_object_vpaintmode_exit(bContext *C)
void ED_imapaint_bucket_fill(bContext *C, const float color[3], wmOperator *op, const int mouse[2])
PaintTileMap * ED_image_paint_tile_map_get()
void ED_image_paint_brush_type_update_sticky_shading_color(bContext *C, Object *ob)
void ED_object_vpaintmode_exit_ex(Object &ob)
void ED_object_vpaintmode_enter_ex(Main &bmain, Depsgraph &depsgraph, Scene &scene, Object &ob)
void ED_object_wpaintmode_enter(bContext *C, Depsgraph &depsgraph)
void ED_paintcurve_undo_push_begin(const char *name)
void ED_object_texture_paint_mode_exit_ex(Main &bmain, Scene &scene, Object &ob)
void ED_paint_data_warning(ReportList *reports, bool has_uvs, bool has_mat, bool has_tex, bool has_stencil)
void ED_image_undo_restore(UndoStep *us)
void ED_paintcurve_undo_push_end(bContext *C)
void ED_image_paint_tile_lock_init()
bool ED_paint_proj_mesh_data_check(Scene &scene, Object &ob, bool *r_has_uvs, bool *r_has_mat, bool *r_has_tex, bool *r_has_stencil)
void ED_imapaint_clear_partial_redraw()
bool ED_image_paint_brush_type_use_canvas(bContext *C, bToolRef *tref)
void ED_keymap_paint(wmKeyConfig *keyconf)
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
BPy_StructRNA * depsgraph
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
input_tx image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "preview_img") .compute_source("compositor_compute_preview.glsl") .do_static_compilation(true)
struct ReportList * reports