22#define BLI_YCC_ITU_BT601 0
23#define BLI_YCC_ITU_BT709 1
24#define BLI_YCC_JFIF_0_255 2
27#define BLI_YUV_ITU_BT601 0
28#define BLI_YUV_ITU_BT709 1
36void hsv_to_rgb(
float h,
float s,
float v,
float *r_r,
float *r_g,
float *r_b);
38void hsl_to_rgb(
float h,
float s,
float l,
float *r_r,
float *r_g,
float *r_b);
40void hex_to_rgb(
const char *hexcol,
float *r_r,
float *r_g,
float *r_b);
41void yuv_to_rgb(
float y,
float u,
float v,
float *r_r,
float *r_g,
float *r_b,
int colorspace);
42void ycc_to_rgb(
float y,
float cb,
float cr,
float *r_r,
float *r_g,
float *r_b,
int colorspace);
51void hex_to_rgba(
const char *hexcol,
float *r_r,
float *r_g,
float *r_b,
float *r_a);
59void rgb_to_yuv(
float r,
float g,
float b,
float *r_y,
float *r_u,
float *r_v,
int colorspace);
65void rgb_to_ycc(
float r,
float g,
float b,
float *r_y,
float *r_cb,
float *r_cr,
int colorspace);
66void rgb_to_hsv(
float r,
float g,
float b,
float *r_h,
float *r_s,
float *r_v);
68void rgb_to_hsl(
float r,
float g,
float b,
float *r_h,
float *r_s,
float *r_l);
177 const unsigned char col_b[3],
185 unsigned char b[3],
const float f[3],
float dither,
float s,
float t);
187#define rgba_char_args_set_fl(col, r, g, b, a) \
188 rgba_char_args_set(col, (r) * 255, (g) * 255, (b) * 255, (a) * 255)
190#define rgba_float_args_set_ch(col, r, g, b, a) \
191 rgba_float_args_set(col, (r) / 255.0f, (g) / 255.0f, (b) / 255.0f, (a) / 255.0f)
194 unsigned char col[4],
unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a);
197 unsigned char col[4],
unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a);
219#if BLI_MATH_DO_INLINE
void hsv_to_rgb_v(const float hsv[3], float r_rgb[3])
MINLINE void straight_to_premul_v4_v4(float premul[4], const float straight[4])
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4])
MINLINE int compare_rgb_uchar(const unsigned char col_a[3], const unsigned char col_b[3], int limit)
void rgb_to_hsl(float r, float g, float b, float *r_h, float *r_s, float *r_l)
void rgb_to_hsl_compat(float r, float g, float b, float *r_h, float *r_s, float *r_l)
void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3])
MINLINE void rgba_float_args_set(float col[4], float r, float g, float b, float a)
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3])
unsigned int rgb_to_cpack(float r, float g, float b)
MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4])
MINLINE void premul_to_straight_v4(float color[4])
int constrain_rgb(float *r, float *g, float *b)
void hex_to_rgba(const char *hexcol, float *r_r, float *r_g, float *r_b, float *r_a)
MINLINE void straight_to_premul_v4(float color[4])
MINLINE void rgba_uchar_args_set(unsigned char col[4], unsigned char r, unsigned char g, unsigned char b, unsigned char a)
void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4])
MINLINE float rgb_to_grayscale(const float rgb[3])
unsigned int hsv_to_cpack(float h, float s, float v)
void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3])
MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4])
void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
MINLINE void rgba_uchar_args_test_set(unsigned char col[4], unsigned char r, unsigned char g, unsigned char b, unsigned char a)
void BLI_init_srgb_conversion(void)
void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace)
void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b)
void minmax_rgb(short c[3])
MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace)
void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace)
void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float *r_v)
MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4])
void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4])
void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4])
MINLINE void float_to_byte_dither_v3(unsigned char b[3], const float f[3], float dither, float s, float t)
MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4])
void hsv_clamp_v(float hsv[3], float v_max)
MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[4])
void hsl_to_rgb(float h, float s, float l, float *r_r, float *r_g, float *r_b)
void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
float srgb_to_linearrgb(float c)
void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3])
void hex_to_rgb(const char *hexcol, float *r_r, float *r_g, float *r_b)
MINLINE void cpack_cpy_3ub(unsigned char r_col[3], unsigned int pack)
float linearrgb_to_srgb(float c)
void lift_gamma_gain_to_asc_cdl(const float *lift, const float *gamma, const float *gain, float *offset, float *slope, float *power)
MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4])
void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, int colorspace)
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
void rgb_uchar_to_float(float r_col[3], const unsigned char col_ub[3])
MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[3], const float linear[3])
void cpack_to_rgb(unsigned int col, float *r_r, float *r_g, float *r_b)
void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3])
MINLINE unsigned short to_srgb_table_lookup(float f)
void rgb_float_to_uchar(unsigned char r_col[3], const float col_f[3])
MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4])
MINLINE float dither_random_value(float s, float t)
void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset)
MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4])
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
ATTR_WARN_UNUSED_RESULT const BMLoop * l
ATTR_WARN_UNUSED_RESULT const BMVert * v
local_group_size(16, 16) .push_constant(Type b
ccl_device_inline float2 power(float2 v, float e)