Definition at line 26 of file sky_float3.h.
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_eval_r(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), camera_panorama_direction(), camera_sample_panorama(), camera_sample_perspective(), ceil(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), HDCYCLES_NAMESPACE_OPEN_SCOPE::convertFromCycles< float3 >(), cross(), curvebounds(), LightManager::device_update_background(), ShaderManager::device_update_common(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), dot(), dot(), dot_xy(), euler_to_transform(), fabs(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_float3(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_overwrite_pass_float3(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), film_write_pass_float3(), float3(), float3(), float3(), float3(), float3_to_float2(), float3_to_float4(), float3_to_float4(), floor(), fmod(), get_float3(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), h_to_gamma(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), integrate_camera_sample(), BoundBox::intersects(), iridescence_lookup_sensitivity(), is_zero(), kernel_background_evaluate(), kernel_embree_setup_ray(), kernel_tex_image_interp_3d(), length_squared(), ConstantFolder::make_constant_clamp(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), max(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), min(), mirrorball_to_direction(), object_asset_dimensions_property(), ObtainCacheParticleData(), operator const float *(), operator float *(), VertexAverageComparator::operator()(), operator*, operator*, operator*, operator*(), operator*(), operator*(), operator+, operator+(), operator-, operator-, operator-(), operator-(), operator/(), operator/(), operator/(), operator<<(), packed_float3::operator=(), operator==(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), primitive_motion_vector(), primitive_ptex(), print_float3(), ray_offset(), ray_triangle_cross(), ray_triangle_dot(), rcp(), reduce_add(), reduce_add(), reduce_max(), reduce_min(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), safe_divide(), safe_divide_even_color(), safe_divide_shadow_catcher(), sample_wh(), saturate(), set_attribute_float3(), set_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), spot_light_uv(), sqrt(), stack_store_float3(), sun_radiation(), svm_brick(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_color(), svm_mix_div(), svm_mix_dodge(), svm_mix_hue(), svm_mix_overlay(), svm_node_curves(), svm_node_hsv(), svm_node_normal(), svm_node_tangent(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_vector_math(), svm_wave(), TEST(), TEST(), ColorSpaceManager::to_scene_linear(), tonemap_rd_photoreceptor(), tonemap_simple(), transform_decompose(), transform_direction(), transform_euler(), transform_perspective(), transform_perspective_direction(), transform_point(), transform_rotate(), transform_scale(), transform_set_column(), transform_translate(), BoundBox::transformed(), TYPED_TEST(), volume_fournier_forand_setup(), Camera::world_to_raster_size(), and xml_write_node().
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_albedo(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), camera_panorama_direction(), camera_sample_perspective(), ceil(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), HDCYCLES_NAMESPACE_OPEN_SCOPE::convertFromCycles< float3 >(), cross(), LightManager::device_update_background(), ShaderManager::device_update_common(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), dot(), dot(), dot_xy(), euler_to_transform(), fabs(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_float3(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_overwrite_pass_float3(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), film_write_pass_float3(), float3(), float3(), float3(), float3(), float3_to_float2(), float3_to_float4(), float3_to_float4(), floor(), fmod(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), integrate_camera_sample(), BoundBox::intersects(), is_zero(), kernel_background_evaluate(), kernel_embree_setup_ray(), kernel_tex_image_interp_3d(), length_squared(), ConstantFolder::make_constant_clamp(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), max(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), min(), mirrorball_to_direction(), VertexAverageComparator::operator()(), operator*, operator*, operator*, operator*(), operator*(), operator*(), operator+, operator+(), operator-, operator-, operator-(), operator-(), operator/(), operator/(), operator/(), operator<<(), packed_float3::operator=(), operator==(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), primitive_motion_vector(), primitive_ptex(), print_float3(), ray_offset(), ray_triangle_cross(), ray_triangle_dot(), rcp(), reduce_add(), reduce_add(), reduce_max(), reduce_min(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), safe_divide(), safe_divide_even_color(), safe_divide_shadow_catcher(), sample_wh(), saturate(), set_attribute_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), spot_light_uv(), sqrt(), stack_store_float3(), sun_radiation(), svm_brick(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_color(), svm_mix_div(), svm_mix_dodge(), svm_mix_hue(), svm_mix_overlay(), svm_mix_sat(), svm_node_curves(), svm_node_hsv(), svm_node_normal(), svm_node_tangent(), svm_node_tex_gabor(), svm_node_tex_image(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_vector_math(), svm_wave(), TEST(), TEST(), tonemap_rd_photoreceptor(), tonemap_simple(), transform_decompose(), transform_direction(), transform_euler(), transform_perspective(), transform_perspective_direction(), transform_point(), transform_rotate(), transform_scale(), transform_set_column(), transform_translate(), BoundBox::transformed(), TYPED_TEST(), volume_fournier_forand_setup(), Camera::world_to_raster_size(), and xml_write_node().
Definition at line 27 of file sky_float3.h.
Referenced by SVMCompiler::add_node(), atmosphere_intersection(), attr_create_motion_from_velocity(), attr_create_pointiness(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), Hair::Curve::bounds_grow(), bsdf_ashikhmin_shirley_sample(), bsdf_hair_chiang_eval(), bsdf_hair_chiang_sample(), bsdf_hair_huang_eval_r(), bsdf_hair_huang_sample(), bsdf_microfacet_sample(), bsdf_sheen_eval(), bsdf_sheen_sample(), bvh_aligned_node_intersect(), bvh_clamp_direction(), bvh_unaligned_node_intersect_child(), camera_z_depth(), ceil(), color_balance_float(), color_float_to_byte(), color_linear_to_srgb_v3(), color_srgb_to_linear_v3(), compute_3d_gabor_noise_cell(), compute_3d_orientation(), BVHUnaligned::compute_node_transform(), TextureMapping::compute_transform(), HDCYCLES_NAMESPACE_OPEN_SCOPE::convertFromCycles< float3 >(), cross(), LightManager::device_update_background(), ShaderManager::device_update_common(), differential_dudv(), direction_to_central_cylindrical(), direction_to_equiangular_cubemap_face(), direction_to_equirectangular_range(), direction_to_fisheye(), direction_to_fisheye_equisolid(), direction_to_fisheye_lens_polynomial(), direction_to_mirrorball(), direction_to_spherical(), dot(), dot(), euler_to_transform(), fabs(), film_apply_pass_pixel_overlays_rgba(), film_calculate_shadow_catcher_matte_with_shadow(), film_get_pass_pixel_float3(), film_get_pass_pixel_light_path(), film_get_pass_pixel_shadow_catcher(), film_overwrite_pass_float3(), film_write_adaptive_buffer(), film_write_combined_transparent_pass(), film_write_pass_float3(), float3(), float3(), float3(), float3(), float3_to_float4(), float3_to_float4(), floor(), fmod(), MikkMeshWrapper< is_subd >::GetNormal(), MikkMeshWrapper< is_subd >::GetPosition(), BoundBox::grow_safe(), BoundBox::grow_safe(), h_to_gamma(), BoundBox::half_area(), hash_float3_to_float(), hash_float3_to_float2(), hash_float3_to_float3(), hsl_to_rgb(), hsv_to_rgb(), integrate_camera_sample(), BoundBox::intersects(), is_zero(), kernel_background_evaluate(), kernel_embree_setup_ray(), kernel_tex_image_interp_3d(), length_squared(), light_sample_from_position(), light_sample_from_volume_segment(), ConstantFolder::make_constant_clamp(), make_int4(), make_transform_frame(), map_to_sphere(), map_to_tube(), max(), microfacet_beckmann_sample_vndf(), microfacet_ggx_sample_vndf(), min(), mirrorball_to_direction(), VertexAverageComparator::operator()(), operator*, operator*, operator*, operator*(), operator*(), operator*(), operator+, operator+(), operator-, operator-, operator-(), operator-(), operator/(), operator/(), operator/(), operator<<(), packed_float3::operator=(), operator==(), BVH2::pack_aligned_node(), phase_fournier_forand(), phase_fournier_forand_newton(), phase_sample_direction(), print_float3(), ray_offset(), ray_triangle_cross(), ray_triangle_dot(), rcp(), reduce_add(), reduce_add(), reduce_max(), reduce_min(), rgb_to_hsl(), rgb_to_hsv(), rotate_around_axis(), safe_divide(), safe_divide_even_color(), safe_divide_shadow_catcher(), sample_wh(), saturate(), set_attribute_float3(), SKY_nishita_skymodel_precompute_sun(), SKY_nishita_skymodel_precompute_texture(), sky_radiance_nishita(), sky_spherical_coordinates(), snoise_3d(), spec_to_xyz(), spot_light_attenuation(), spot_light_to_local(), spot_light_uv(), sqrt(), stack_store_float3(), surface_intersection(), svm_checker(), svm_gradient(), svm_magic(), svm_mix_burn(), svm_mix_div(), svm_mix_dodge(), svm_mix_overlay(), svm_mix_val(), svm_node_curves(), svm_node_hsv(), svm_node_normal(), svm_node_tangent(), svm_node_tex_image_box(), svm_node_tex_sky(), svm_node_vector_displacement(), svm_node_vector_map_range(), svm_vector_math(), svm_wave(), TEST(), TEST(), tonemap_rd_photoreceptor(), tonemap_simple(), transform_decompose(), transform_direction(), transform_euler(), transform_perspective(), transform_perspective_direction(), transform_point(), transform_rotate(), transform_scale(), transform_set_column(), transform_translate(), BoundBox::transformed(), TYPED_TEST(), volume_fournier_forand_setup(), Camera::world_to_raster_size(), and xml_write_node().