Blender V4.3
eevee_pipeline.hh File Reference
#include "BLI_math_bits.h"
#include "DRW_render.hh"
#include "draw_shader_shared.hh"
#include "eevee_lut.hh"
#include "eevee_raytrace.hh"
#include "eevee_subsurface.hh"

Go to the source code of this file.

Classes

class  blender::eevee::BackgroundPipeline
class  blender::eevee::WorldPipeline
class  blender::eevee::WorldVolumePipeline
class  blender::eevee::ShadowPipeline
class  blender::eevee::ForwardPipeline
struct  blender::eevee::DeferredLayerBase
class  blender::eevee::DeferredLayer
class  blender::eevee::DeferredPipeline
struct  blender::eevee::VolumeObjectBounds
class  blender::eevee::VolumeLayer
class  blender::eevee::VolumePipeline
class  blender::eevee::DeferredProbePipeline
class  blender::eevee::PlanarProbePipeline
class  blender::eevee::CapturePipeline
class  blender::eevee::UtilityTexture
class  blender::eevee::PipelineModule

Namespaces

namespace  blender
namespace  blender::eevee

Detailed Description

Shading passes contain drawcalls specific to shading pipelines. They are shared across views. This file is only for shading passes. Other passes are declared in their own module.

Definition in file eevee_pipeline.hh.