9#include <pxr/usd/usdSkel/skeleton.h>
15 pxr::UsdSkelSkeleton skel_;
25 bool valid()
const override;
const pxr::UsdPrim & prim() const
void create_object(Main *bmain, double motionSampleTime) override
USDSkeletonReader(const pxr::UsdPrim &prim, const USDImportParams &import_params, const ImportSettings &settings)
bool valid() const override
void read_object_data(Main *bmain, double motionSampleTime) override