19 auto &total_points =
b.add_output<
decl::Int>(
"Point Count")
20 .make_available([](
bNode &node) {
24 auto &total_edges =
b.add_output<
decl::Int>(
"Edge Count")
25 .make_available([](
bNode &node) {
29 auto &total_faces =
b.add_output<
decl::Int>(
"Face Count")
30 .make_available([](
bNode &node) {
34 auto &total_corners =
b.add_output<
decl::Int>(
"Face Corner Count")
35 .make_available([](
bNode &node) {
39 auto &total_curves =
b.add_output<
decl::Int>(
"Spline Count")
40 .make_available([](
bNode &node) {
44 auto &total_instances =
b.add_output<
decl::Int>(
"Instance Count")
45 .make_available([](
bNode &node) {
49 auto &total_layers =
b.add_output<
decl::Int>(
"Layer Count")
50 .make_available([](
bNode &node) {
55 const bNode *node =
b.node_or_null();
56 if (node !=
nullptr) {
58 case GeometryComponent::Type::Mesh:
59 total_points.available(
true);
60 total_edges.available(
true);
61 total_faces.available(
true);
62 total_corners.available(
true);
64 case GeometryComponent::Type::Curve:
65 total_points.available(
true);
66 total_curves.available(
true);
68 case GeometryComponent::Type::PointCloud:
69 total_points.available(
true);
71 case GeometryComponent::Type::Instance:
72 total_instances.available(
true);
74 case GeometryComponent::Type::GreasePencil:
75 total_layers.available(
true);
99 case GeometryComponent::Type::Mesh: {
105 params.set_output(
"Face Corner Count", attributes.
domain_size(AttrDomain::Corner));
108 params.set_default_remaining_outputs();
112 case GeometryComponent::Type::Curve: {
119 params.set_default_remaining_outputs();
123 case GeometryComponent::Type::PointCloud: {
130 params.set_default_remaining_outputs();
134 case GeometryComponent::Type::Instance: {
137 params.set_output(
"Instance Count", attributes.
domain_size(AttrDomain::Instance));
140 params.set_default_remaining_outputs();
144 case GeometryComponent::Type::GreasePencil: {
152 params.set_default_remaining_outputs();
#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE
#define NODE_CLASS_ATTRIBUTE
#define BLI_assert_unreachable()
#define NOD_REGISTER_NODE(REGISTER_FUNC)
#define NOD_inline_enum_accessors(member)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
int domain_size(const AttrDomain domain) const
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_rna(StructRNA *srna)
static void node_init(bNodeTree *, bNode *node)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_geo_exec(GeoNodeExecParams params)
PropertyRNA * RNA_def_node_enum(StructRNA *srna, const char *identifier, const char *ui_name, const char *ui_description, const EnumPropertyItem *static_items, const EnumRNAAccessors accessors, std::optional< int > default_value, const EnumPropertyItemFunc item_func, const bool allow_animation)
void geo_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
const EnumPropertyItem rna_enum_geometry_component_type_items[]
const GeometryComponent * get_component(GeometryComponent::Type component_type) const
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeGeometryExecFunction geometry_node_execute
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare