13# define WIN32_LEAN_AND_MEAN
23# define W32_ISO639_LEN 9
34 : GHOST_Event(msec, type, window)
82struct ImeComposition {
103 std::wstring ime_string;
104 std::vector<char> utf8_buf;
105 std::vector<unsigned char>
format;
124class GHOST_ImeWin32 {
130 bool is_composing()
const
132 return is_composing_;
136 void UpdateInputLanguage();
138 BOOL IsLanguage(
const char name[W32_ISO639_LEN]);
141 void UpdateConversionStatus(HWND window_handle);
144 bool IsEnglishMode();
147 bool IsImeKeyEvent(
char ascii,
GHOST_TKey key);
155 void CreateImeWindow(HWND window_handle);
177 void SetImeWindowStyle(
178 HWND window_handle, UINT message, WPARAM wparam, LPARAM lparam, BOOL *handled);
186 void DestroyImeWindow(HWND window_handle);
194 void UpdateImeWindow(HWND window_handle);
203 void CleanupComposition(HWND window_handle);
213 void ResetComposition(HWND window_handle);
236 bool GetResult(HWND window_handle, LPARAM lparam, ImeComposition *composition);
259 bool GetComposition(HWND window_handle, LPARAM lparam, ImeComposition *composition);
283 void BeginIME(HWND window_handle,
const GHOST_Rect &caret_rect,
bool complete);
294 void EndIME(HWND window_handle);
297 void UpdateInfo(HWND window_handle);
300 void CheckFirst(HWND window_handle);
302 ImeComposition resultInfo, compInfo;
303 GHOST_TEventImeData eventImeData;
307 bool IsTargetAttribute(
char attribute)
const
313 void GetCaret(HIMC imm_context, LPARAM lparam, ImeComposition *composition);
316 void MoveImeWindow(HWND window_handle, HIMC imm_context);
319 void CompleteComposition(HWND window_handle, HIMC imm_context);
322 bool GetString(HIMC imm_context, WPARAM lparam,
int type, ImeComposition *composition);
332 char language_[W32_ISO639_LEN];
335 DWORD conversion_modes_;
338 DWORD sentence_mode_;
349 GHOST_Rect caret_rect_;
352 bool is_first, is_enable;
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color attribute
btAlignedObjectArray< btScalar > m_data
unsigned __int64 uint64_t