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Blender V4.3
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#include <BKE_pbvh_api.hh>
Inherited by blender::bke::pbvh::BMeshNode, blender::bke::pbvh::GridsNode, and blender::bke::pbvh::MeshNode.
Public Attributes | |
| Bounds< float3 > | bounds_ = {} |
| Bounds< float3 > | bounds_orig_ = {} |
| int | children_offset_ = 0 |
| PBVHNodeFlags | flag_ = PBVH_UpdateRedraw |
| float | tmin_ = 0.0f |
| int | debug_draw_gen_ = 0 |
| pixels::NodeData * | pixels_ = nullptr |
Definition at line 70 of file BKE_pbvh_api.hh.
Axis aligned min and max of all vertex positions in the node.
Definition at line 75 of file BKE_pbvh_api.hh.
Referenced by BKE_pbvh_draw_debug_cb(), BKE_pbvh_node_frustum_contain_AABB(), BKE_pbvh_node_frustum_exclude_AABB(), blender::bke::pbvh::nearest_to_ray_aabb_dist_sq(), blender::bke::pbvh::node_bounds(), blender::bke::pbvh::pbvh_bmesh_node_finalize(), blender::bke::pbvh::pbvh_bmesh_node_split(), blender::bke::pbvh::ray_aabb_intersect(), blender::bke::pbvh::update_node_bounds_bmesh(), blender::bke::pbvh::update_node_bounds_grids(), and blender::bke::pbvh::update_node_bounds_mesh().
Bounds from the start of current brush stroke.
Definition at line 77 of file BKE_pbvh_api.hh.
Referenced by BKE_pbvh_node_get_original_BB(), blender::bke::pbvh::nearest_to_ray_aabb_dist_sq(), blender::bke::pbvh::pbvh_bmesh_node_finalize(), blender::bke::pbvh::pbvh_bmesh_node_split(), and blender::bke::pbvh::ray_aabb_intersect().
| int blender::bke::pbvh::Node::children_offset_ = 0 |
Definition at line 81 of file BKE_pbvh_api.hh.
Referenced by blender::bke::pbvh::pbvh_bmesh_create_nodes_fast_recursive(), blender::bke::pbvh::pbvh_bmesh_node_split(), blender::bke::pbvh::pbvh_iter_next(), blender::bke::pbvh::pbvh_iter_next_occluded(), and blender::bke::pbvh::pixels::should_pixels_be_updated().
| int blender::bke::pbvh::Node::debug_draw_gen_ = 0 |
Used to flash colors of updated node bounding boxes in debug draw mode (when G.debug_value / bpy.app.debug_value is 889).
Definition at line 98 of file BKE_pbvh_api.hh.
Referenced by BKE_pbvh_debug_draw_gen_get().
| PBVHNodeFlags blender::bke::pbvh::Node::flag_ = PBVH_UpdateRedraw |
Definition at line 85 of file BKE_pbvh_api.hh.
Referenced by BKE_pbvh_bmesh_after_stroke(), BKE_pbvh_draw_debug_cb(), BKE_pbvh_node_fully_hidden_get(), BKE_pbvh_node_fully_hidden_set(), BKE_pbvh_node_fully_masked_get(), BKE_pbvh_node_fully_masked_set(), BKE_pbvh_node_fully_unmasked_get(), BKE_pbvh_node_fully_unmasked_set(), BKE_pbvh_node_mark_topology_update(), BKE_pbvh_node_mark_update(), blender::bke::pbvh::build_nodes_recursive_grids(), blender::bke::pbvh::build_nodes_recursive_mesh(), blender::bke::pbvh::find_nearest_to_ray_node(), blender::bke::pbvh::node_update_mask_bmesh(), blender::bke::pbvh::node_update_mask_grids(), blender::bke::pbvh::node_update_mask_mesh(), blender::bke::pbvh::node_update_visibility_bmesh(), blender::bke::pbvh::node_update_visibility_grids(), blender::bke::pbvh::node_update_visibility_mesh(), blender::bke::pbvh::pbvh_bmesh_create_nodes_fast_recursive(), blender::bke::pbvh::pbvh_bmesh_face_create(), blender::bke::pbvh::pbvh_bmesh_face_remove(), blender::bke::pbvh::pbvh_bmesh_node_split(), blender::bke::pbvh::pbvh_bmesh_vert_create(), blender::bke::pbvh::pbvh_bmesh_vert_ownership_transfer(), blender::bke::pbvh::pbvh_bmesh_vert_remove(), blender::bke::pbvh::pbvh_iter_next(), blender::bke::pbvh::pbvh_iter_next_occluded(), blender::bke::pbvh::raycast_node_detail_bmesh(), sculpt_raycast_cb(), blender::bke::pbvh::search_callback_occluded(), blender::bke::pbvh::search_gather(), and blender::bke::pbvh::pixels::should_pixels_be_updated().
| pixels::NodeData* blender::bke::pbvh::Node::pixels_ = nullptr |
Definition at line 101 of file BKE_pbvh_api.hh.
Referenced by blender::bke::pbvh::pixels::collect_dirty_tiles(), blender::bke::pbvh::pixels::do_encode_pixels(), blender::bke::pbvh::pixels::mark_image_dirty(), blender::bke::pbvh::pixels::node_data_get(), blender::bke::pbvh::node_pixels_free(), and blender::bke::pbvh::pixels::should_pixels_be_updated().
| float blender::bke::pbvh::Node::tmin_ = 0.0f |
Used for ray-casting: how close the bounding-box is to the ray point.
Definition at line 91 of file BKE_pbvh_api.hh.
Referenced by BKE_pbvh_node_get_tmin(), blender::bke::pbvh::nearest_to_ray_aabb_dist_sq(), blender::bke::pbvh::node_tree_insert(), and blender::bke::pbvh::ray_aabb_intersect().