Blender V4.3
blender::nodes::node_composite_map_uv_cc::MapUVOperation Class Reference

Inherits blender::realtime_compositor::NodeOperation.

Public Member Functions

void execute () override
float get_gradient_attenuation_factor ()
bool get_nearest_neighbour ()
char const * get_shader_name ()
 NodeOperation (Context &context, DNode node)
Public Member Functions inherited from blender::realtime_compositor::NodeOperation
 NodeOperation (Context &context, DNode node)
void evaluate () override
void compute_results_reference_counts (const Schedule &schedule)
Public Member Functions inherited from blender::realtime_compositor::Operation
 Operation (Context &context)
virtual ~Operation ()
Resultget_result (StringRef identifier)
void map_input_to_result (StringRef identifier, Result *result)

Additional Inherited Members

Protected Member Functions inherited from blender::realtime_compositor::NodeOperation
void compute_preview () override
const DNode & node () const
const bNodebnode () const
bool should_compute_output (StringRef identifier)
Protected Member Functions inherited from blender::realtime_compositor::Operation
virtual Domain compute_domain ()
virtual void add_and_evaluate_input_processors ()
void add_and_evaluate_input_processor (StringRef identifier, SimpleOperation *processor)
Resultget_input (StringRef identifier) const
void switch_result_mapped_to_input (StringRef identifier, Result *result)
void populate_result (StringRef identifier, Result result)
void declare_input_descriptor (StringRef identifier, InputDescriptor descriptor)
InputDescriptorget_input_descriptor (StringRef identifier)
Contextcontext () const
TexturePooltexture_pool () const

Detailed Description

Definition at line 50 of file node_composite_map_uv.cc.

Member Function Documentation

◆ execute()

◆ get_gradient_attenuation_factor()

float blender::nodes::node_composite_map_uv_cc::MapUVOperation::get_gradient_attenuation_factor ( )
inline

◆ get_nearest_neighbour()

bool blender::nodes::node_composite_map_uv_cc::MapUVOperation::get_nearest_neighbour ( )
inline

◆ get_shader_name()

char const * blender::nodes::node_composite_map_uv_cc::MapUVOperation::get_shader_name ( )
inline

Definition at line 113 of file node_composite_map_uv.cc.

References get_nearest_neighbour().

Referenced by execute().

◆ NodeOperation()

blender::realtime_compositor::NodeOperation::NodeOperation ( Context & context,
DNode node )

Definition at line 39 of file node_operation.cc.


The documentation for this class was generated from the following file: