Blender V4.3
ED_view3d_offscreen.hh
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1/* SPDX-FileCopyrightText: 2008 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "DNA_object_enums.h"
12#include "DNA_view3d_types.h"
13
14#include "IMB_imbuf_types.hh"
15
16/* ********* exports for space_view3d/ module for offscreen rendering ********** */
17struct ARegion;
18struct Depsgraph;
19struct GPUOffScreen;
20struct GPUViewport;
21struct Scene;
22struct View3D;
23struct View3DShading;
24
26 const Scene *scene,
27 eDrawType drawtype,
28 View3D *v3d,
29 ARegion *region,
30 int winx,
31 int winy,
32 const float viewmat[4][4],
33 const float winmat[4][4],
34 bool is_image_render,
35 bool draw_background,
36 const char *viewname,
37 bool do_color_management,
38 bool restore_rv3d_mats,
39 GPUOffScreen *ofs,
40 GPUViewport *viewport);
46 Scene *scene,
47 View3DShading *shading_override,
48 eDrawType drawtype,
49 int object_type_exclude_viewport_override,
50 int object_type_exclude_select_override,
51 int winx,
52 int winy,
53 unsigned int draw_flags,
54 const float viewmat[4][4],
55 const float winmat[4][4],
56 float clip_start,
57 float clip_end,
58 bool is_xr_surface,
59 bool is_image_render,
60 bool draw_background,
61 const char *viewname,
62 bool do_color_management,
63 GPUOffScreen *ofs,
64 GPUViewport *viewport);
65
76 Scene *scene,
77 eDrawType drawtype,
78 View3D *v3d,
79 ARegion *region,
80 int sizex,
81 int sizey,
82 eImBufFlags imbuf_flag,
83 int alpha_mode,
84 const char *viewname,
85 bool restore_rv3d_mats,
86 GPUOffScreen *ofs,
87 GPUViewport *viewport,
88 char err_out[256]);
101 Scene *scene,
102 View3DShading *shading_override,
103 eDrawType drawtype,
104 Object *camera,
105 int width,
106 int height,
107 eImBufFlags imbuf_flags,
108 eV3DOffscreenDrawFlag draw_flags,
109 int alpha_mode,
110 const char *viewname,
111 GPUOffScreen *ofs,
112 GPUViewport *viewport,
113 char err_out[256]);
114
eDrawType
eV3DOffscreenDrawFlag
ImBuf * ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph, Scene *scene, eDrawType drawtype, View3D *v3d, ARegion *region, int sizex, int sizey, eImBufFlags imbuf_flag, int alpha_mode, const char *viewname, bool restore_rv3d_mats, GPUOffScreen *ofs, GPUViewport *viewport, char err_out[256])
bool ED_view3d_draw_offscreen_check_nested()
void ED_view3d_draw_offscreen(Depsgraph *depsgraph, const Scene *scene, eDrawType drawtype, View3D *v3d, ARegion *region, int winx, int winy, const float viewmat[4][4], const float winmat[4][4], bool is_image_render, bool draw_background, const char *viewname, bool do_color_management, bool restore_rv3d_mats, GPUOffScreen *ofs, GPUViewport *viewport)
ImBuf * ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph, Scene *scene, View3DShading *shading_override, eDrawType drawtype, Object *camera, int width, int height, eImBufFlags imbuf_flags, eV3DOffscreenDrawFlag draw_flags, int alpha_mode, const char *viewname, GPUOffScreen *ofs, GPUViewport *viewport, char err_out[256])
void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph, Scene *scene, View3DShading *shading_override, eDrawType drawtype, int object_type_exclude_viewport_override, int object_type_exclude_select_override, int winx, int winy, unsigned int draw_flags, const float viewmat[4][4], const float winmat[4][4], float clip_start, float clip_end, bool is_xr_surface, bool is_image_render, bool draw_background, const char *viewname, bool do_color_management, GPUOffScreen *ofs, GPUViewport *viewport)
Contains defines and structs used throughout the imbuf module.
eImBufFlags
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
BPy_StructRNA * depsgraph
static void draw_background(const rcti *rect)