51 bNode *environment_node_ =
nullptr;
73 return parameters_.background_opacity;
78 return parameters_.blur;
83 return parameters_.intensity;
100 static constexpr int num_spheres = 2;
103 float sphere_radius_;
115 Texture color_tx_ = {
"Lookdev.Color"};
119 Sphere spheres_[num_spheres];
126 void init(
const rcti *visible_rect);
137 float calc_viewport_scale();
A running instance of the engine.
LookdevModule(Instance &inst)
float background_blur_get() const
float background_opacity_get() const
bool sync(const LookdevParameters &new_parameters)
float intensity_get() const
detail::Pass< command::DrawCommandBuf > PassSimple
VecBase< float, 3 > float3
bool operator==(const LookdevParameters &other) const
bool operator!=(const LookdevParameters &other) const