Blender V4.3
volume_rayleigh.h File Reference

Go to the source code of this file.

Classes

struct  RayleighVolume

Typedefs

typedef CCL_NAMESPACE_BEGIN struct RayleighVolume RayleighVolume

Functions

ccl_device int volume_rayleigh_setup (ccl_private RayleighVolume *volume)
ccl_device Spectrum volume_rayleigh_eval (ccl_private const ShaderData *sd, float3 wo, ccl_private float *pdf)
ccl_device int volume_rayleigh_sample (ccl_private const ShaderData *sd, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)

Typedef Documentation

◆ RayleighVolume

typedef CCL_NAMESPACE_BEGIN struct RayleighVolume RayleighVolume

Function Documentation

◆ volume_rayleigh_eval()

ccl_device Spectrum volume_rayleigh_eval ( ccl_private const ShaderData * sd,
float3 wo,
ccl_private float * pdf )

Definition at line 25 of file volume_rayleigh.h.

References ccl_device, ccl_private, cos_theta(), dot(), make_spectrum, phase_rayleigh(), and ShaderData.

Referenced by volume_phase_eval().

◆ volume_rayleigh_sample()

ccl_device int volume_rayleigh_sample ( ccl_private const ShaderData * sd,
float2 rand,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

◆ volume_rayleigh_setup()

ccl_device int volume_rayleigh_setup ( ccl_private RayleighVolume * volume)