16#define DIAL_RESOLUTION 48
72 bContext *
C,
const wmGizmo *gz,
const float mval[2],
int axis,
bool use_offset,
float r_co[2]);
75 bContext *
C,
const wmGizmo *gz,
const float mval[2],
bool use_offset,
float r_co[3]);
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
float gizmo_value_from_offset(GizmoCommonData *data, GizmoInteraction *inter, float offset, bool constrained, bool inverted, bool use_precision)
wmGizmo * gizmo_find_from_properties(const IDProperty *properties, const int spacetype, const int regionid)
float gizmo_offset_from_value(GizmoCommonData *data, float value, bool constrained, bool inverted)
void wm_gizmo_geometryinfo_draw(const GizmoGeomInfo *info, bool select, const float color[4])
void gizmo_color_get(const wmGizmo *gz, bool highlight, float r_color[4])
bool gizmo_window_project_3d(bContext *C, const wmGizmo *gz, const float mval[2], bool use_offset, float r_co[3])
bool gizmo_window_project_2d(bContext *C, const wmGizmo *gz, const float mval[2], int axis, bool use_offset, float r_co[2])
void gizmo_property_data_update(wmGizmo *gz, GizmoCommonData *data, wmGizmoProperty *gz_prop, bool constrained, bool inverted)
void wm_gizmo_vec_draw(const float color[4], const float(*verts)[3], uint vert_count, uint pos, uint primitive_type)
void gizmo_property_value_reset(bContext *C, const wmGizmo *gz, GizmoInteraction *inter, wmGizmoProperty *gz_prop)
ccl_device_inline float4 select(const int4 mask, const float4 a, const float4 b)
float init_matrix_basis[4][4]
float init_matrix_final[4][4]