Blender V4.3
rna_camera_api.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <cstdio>
10#include <cstdlib>
11#include <cstring>
12
13#include "RNA_define.hh"
14
15#include "rna_internal.hh" /* own include */
16
17#ifdef RNA_RUNTIME
18
19# include "DNA_scene_types.h"
20
21# include "BLI_math_vector.h"
22
23# include "BKE_camera.h"
24# include "BKE_context.hh"
25# include "BKE_object.hh"
26
27static void rna_camera_view_frame(Camera *camera,
28 Scene *scene,
29 float r_vec1[3],
30 float r_vec2[3],
31 float r_vec3[3],
32 float r_vec4[3])
33{
34 float vec[4][3];
35
36 BKE_camera_view_frame(scene, camera, vec);
37
38 copy_v3_v3(r_vec1, vec[0]);
39 copy_v3_v3(r_vec2, vec[1]);
40 copy_v3_v3(r_vec3, vec[2]);
41 copy_v3_v3(r_vec4, vec[3]);
42}
43
44#else
45
47{
48 FunctionRNA *func;
49 PropertyRNA *parm;
50
51 func = RNA_def_function(srna, "view_frame", "rna_camera_view_frame");
53 func, "Return 4 points for the cameras frame (before object transformation)");
54
55 RNA_def_pointer(func,
56 "scene",
57 "Scene",
58 "",
59 "Scene to use for aspect calculation, when omitted 1:1 aspect is used");
60
61 /* return location and normal */
63 func, "result_1", 3, nullptr, -FLT_MAX, FLT_MAX, "Result", nullptr, -1e4, 1e4);
65 RNA_def_function_output(func, parm);
66
68 func, "result_2", 3, nullptr, -FLT_MAX, FLT_MAX, "Result", nullptr, -1e4, 1e4);
70 RNA_def_function_output(func, parm);
71
73 func, "result_3", 3, nullptr, -FLT_MAX, FLT_MAX, "Result", nullptr, -1e4, 1e4);
75 RNA_def_function_output(func, parm);
76
78 func, "result_4", 3, nullptr, -FLT_MAX, FLT_MAX, "Result", nullptr, -1e4, 1e4);
80 RNA_def_function_output(func, parm);
81}
82
83#endif
Camera data-block and utility functions.
void BKE_camera_view_frame(const struct Scene *scene, const struct Camera *camera, float r_vec[4][3])
General operations, lookup, etc. for blender objects.
MINLINE void copy_v3_v3(float r[3], const float a[3])
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
@ PROP_THICK_WRAP
Definition RNA_types.hh:312
void RNA_api_camera(StructRNA *srna)
PropertyRNA * RNA_def_float_vector(StructOrFunctionRNA *cont_, const char *identifier, const int len, const float *default_value, const float hardmin, const float hardmax, const char *ui_name, const char *ui_description, const float softmin, const float softmax)
FunctionRNA * RNA_def_function(StructRNA *srna, const char *identifier, const char *call)
PropertyRNA * RNA_def_pointer(StructOrFunctionRNA *cont_, const char *identifier, const char *type, const char *ui_name, const char *ui_description)
void RNA_def_function_ui_description(FunctionRNA *func, const char *description)
void RNA_def_function_output(FunctionRNA *, PropertyRNA *ret)
void RNA_def_property_flag(PropertyRNA *prop, PropertyFlag flag)
#define FLT_MAX
Definition stdcycles.h:14