Blender V4.3
AssetShelfSettings Struct Reference

#include <DNA_screen_types.h>

Public Attributes

struct AssetShelfSettingsnext
struct AssetShelfSettingsprev
AssetLibraryReference asset_library_reference
ListBase enabled_catalog_paths
const char * active_catalog_path
char search_string [64]
short preview_size
short display_flag
char _pad1 [4]

Detailed Description

Definition at line 807 of file DNA_screen_types.h.

Member Data Documentation

◆ _pad1

char AssetShelfSettings::_pad1[4]

Definition at line 821 of file DNA_screen_types.h.

◆ active_catalog_path

◆ asset_library_reference

AssetLibraryReference AssetShelfSettings::asset_library_reference

◆ display_flag

short AssetShelfSettings::display_flag

◆ enabled_catalog_paths

ListBase AssetShelfSettings::enabled_catalog_paths

◆ next

struct AssetShelfSettings* AssetShelfSettings::next

Definition at line 808 of file DNA_screen_types.h.

◆ prev

struct AssetShelfSettings * AssetShelfSettings::prev

Definition at line 808 of file DNA_screen_types.h.

◆ preview_size

◆ search_string

char AssetShelfSettings::search_string[64]

For filtering assets displayed in the asset view.

Definition at line 817 of file DNA_screen_types.h.

Referenced by blender::ed::asset::shelf::filter_string_get().


The documentation for this struct was generated from the following file: