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Blender V4.3
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#include <usd.hh>
| bool blender::io::usd::USDExportParams::allow_unicode = false |
Definition at line 143 of file usd.hh.
Referenced by blender::io::usd::create_usd_preview_shader(), and blender::io::usd::create_uvmap_shader().
| bool blender::io::usd::USDExportParams::author_blender_name = true |
| char blender::io::usd::USDExportParams::collection[MAX_IDPROP_NAME] = "" |
Definition at line 168 of file usd.hh.
Referenced by blender::io::usd::USD_export().
| bool blender::io::usd::USDExportParams::convert_orientation = false |
| bool blender::io::usd::USDExportParams::convert_world_material = true |
| char blender::io::usd::USDExportParams::custom_properties_namespace[MAX_IDPROP_NAME] = "" |
| enum eEvaluationMode blender::io::usd::USDExportParams::evaluation_mode = DAG_EVAL_VIEWPORT |
Definition at line 146 of file usd.hh.
Referenced by blender::io::hydra::MaterialData::init().
| bool blender::io::usd::USDExportParams::export_animation = false |
| bool blender::io::usd::USDExportParams::export_armatures = true |
Definition at line 134 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_cameras = true |
Definition at line 123 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_curves = true |
Definition at line 124 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_custom_properties = true |
| bool blender::io::usd::USDExportParams::export_lights = true |
Definition at line 122 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_materials = true |
| bool blender::io::usd::USDExportParams::export_mesh_colors = true |
| bool blender::io::usd::USDExportParams::export_meshes = true |
Definition at line 121 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_normals = true |
| bool blender::io::usd::USDExportParams::export_points = true |
Definition at line 125 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_shapekeys = true |
| eSubdivExportMode blender::io::usd::USDExportParams::export_subdiv = USD_SUBDIV_BEST_MATCH |
| bool blender::io::usd::USDExportParams::export_textures = false |
| bool blender::io::usd::USDExportParams::export_volumes = true |
Definition at line 126 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| enum eIOAxis blender::io::usd::USDExportParams::forward_axis = eIOAxis::IO_AXIS_NEGATIVE_Z |
| bool blender::io::usd::USDExportParams::generate_materialx_network = true |
Definition at line 149 of file usd.hh.
Referenced by blender::io::usd::create_usd_material().
| bool blender::io::usd::USDExportParams::generate_preview_surface = true |
Definition at line 148 of file usd.hh.
Referenced by blender::io::usd::create_usd_material().
| int blender::io::usd::USDExportParams::ngon_method = MOD_TRIANGULATE_NGON_BEAUTY |
| bool blender::io::usd::USDExportParams::only_deform_bones = false |
| bool blender::io::usd::USDExportParams::overwrite_textures = true |
Definition at line 151 of file usd.hh.
Referenced by blender::io::usd::export_texture(), blender::io::usd::export_texture(), and blender::io::usd::node_search().
| int blender::io::usd::USDExportParams::quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE |
| bool blender::io::usd::USDExportParams::relative_paths = true |
Definition at line 152 of file usd.hh.
Referenced by blender::io::usd::get_tex_image_asset_filepath(), and blender::io::hydra::MaterialData::init().
| bool blender::io::usd::USDExportParams::rename_uvmaps = true |
Definition at line 129 of file usd.hh.
Referenced by blender::io::usd::create_uv_input(), and blender::io::usd::create_uvmap_shader().
| char blender::io::usd::USDExportParams::root_prim_path[1024] = "" |
| bool blender::io::usd::USDExportParams::selected_objects_only = false |
| bool blender::io::usd::USDExportParams::triangulate_meshes = false |
| enum eIOAxis blender::io::usd::USDExportParams::up_axis = eIOAxis::IO_AXIS_Y |
| int blender::io::usd::USDExportParams::usdz_downscale_custom_size = 128 |
| eUSDZTextureDownscaleSize blender::io::usd::USDExportParams::usdz_downscale_size = eUSDZTextureDownscaleSize::USD_TEXTURE_SIZE_KEEP |
| bool blender::io::usd::USDExportParams::use_instancing = false |
| bool blender::io::usd::USDExportParams::use_original_paths = false |
Definition at line 153 of file usd.hh.
Referenced by blender::io::usd::get_tex_image_asset_filepath().
| bool blender::io::usd::USDExportParams::visible_objects_only = true |
Definition at line 119 of file usd.hh.
Referenced by blender::io::usd::USD_export().
| wmJobWorkerStatus* blender::io::usd::USDExportParams::worker_status = nullptr |
Communication structure between the wmJob management code and the worker code. Currently used to generate safely reports from the worker thread.
Definition at line 173 of file usd.hh.
Referenced by blender::io::usd::export_texture(), blender::io::usd::export_texture(), and blender::io::usd::USD_export().
| eUSDXformOpMode blender::io::usd::USDExportParams::xform_op_mode = eUSDXformOpMode::USD_XFORM_OP_TRS |