Blender V4.3
ShaderManager Class Referenceabstract

#include <shader.h>

Inherited by SVMShaderManager.

Public Types

enum  : uint32_t { SHADER_ADDED = (1 << 0) , SHADER_MODIFIED = (1 << 2) , UPDATE_ALL = ~0u , UPDATE_NONE = 0u }

Public Member Functions

virtual ~ShaderManager ()
virtual void reset (Scene *scene)=0
virtual bool use_osl ()
void device_update (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
virtual void device_update_specific (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0
virtual void device_free (Device *device, DeviceScene *dscene, Scene *scene)=0
void device_update_common (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
void device_free_common (Device *device, DeviceScene *dscene, Scene *scene)
virtual uint64_t get_attribute_id (ustring name)
virtual uint64_t get_attribute_id (AttributeStandard std)
int get_shader_id (Shader *shader, bool smooth=false)
uint get_kernel_features (Scene *scene)
float linear_rgb_to_gray (float3 c)
float3 rec709_to_scene_linear (float3 c)
string get_cryptomatte_materials (Scene *scene)
void tag_update (Scene *scene, uint32_t flag)
bool need_update () const
void init_xyz_transforms ()

Static Public Member Functions

static ShaderManagercreate (int shadingsystem, Device *device)
static void add_default (Scene *scene)
static void free_memory ()

Protected Types

typedef unordered_map< ustring, uint64_tAttributeIDMap

Protected Member Functions

 ShaderManager ()
template<std::size_t n>
size_t ensure_bsdf_table (DeviceScene *dscene, Scene *scene, const float(&table)[n])
size_t ensure_bsdf_table_impl (DeviceScene *dscene, Scene *scene, const float *table, size_t n)
uint get_graph_kernel_features (ShaderGraph *graph)

Protected Attributes

uint32_t update_flags
AttributeIDMap unique_attribute_id
unordered_map< const float *, size_t > bsdf_tables
thread_spin_lock attribute_lock_
float3 xyz_to_r
float3 xyz_to_g
float3 xyz_to_b
float3 rgb_to_y
float3 white_xyz
float3 rec709_to_r
float3 rec709_to_g
float3 rec709_to_b
bool is_rec709

Static Protected Attributes

static thread_mutex lookup_table_mutex

Detailed Description

Definition at line 166 of file scene/shader.h.

Member Typedef Documentation

◆ AttributeIDMap

typedef unordered_map<ustring, uint64_t> ShaderManager::AttributeIDMap
protected

Definition at line 231 of file scene/shader.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
SHADER_ADDED 
SHADER_MODIFIED 
UPDATE_ALL 
UPDATE_NONE 

Definition at line 168 of file scene/shader.h.

Constructor & Destructor Documentation

◆ ~ShaderManager()

ShaderManager::~ShaderManager ( )
virtual

Definition at line 436 of file scene/shader.cpp.

◆ ShaderManager()

ShaderManager::ShaderManager ( )
protected

Definition at line 429 of file scene/shader.cpp.

References init_xyz_transforms(), UPDATE_ALL, and update_flags.

Referenced by create().

Member Function Documentation

◆ add_default()

◆ create()

ShaderManager * ShaderManager::create ( int shadingsystem,
Device * device )
static

Definition at line 438 of file scene/shader.cpp.

References ShaderManager(), and SHADINGSYSTEM_OSL.

Referenced by Scene::Scene().

◆ device_free()

virtual void ShaderManager::device_free ( Device * device,
DeviceScene * dscene,
Scene * scene )
pure virtual

Implemented in SVMShaderManager.

References flag, and smooth().

◆ device_free_common()

void ShaderManager::device_free_common ( Device * device,
DeviceScene * dscene,
Scene * scene )

◆ device_update()

void ShaderManager::device_update ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )

◆ device_update_common()

void ShaderManager::device_update_common ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )

Definition at line 519 of file scene/shader.cpp.

References device_vector< T >::alloc(), KernelShader::constant_emission, device_vector< T >::copy_to_device(), KernelShader::cryptomatte_id, DeviceScene::data, DISPLACE_BUMP, Shader::emission_estimate, Shader::emission_is_constant, Shader::emission_sampling, EMISSION_SAMPLING_BACK, EMISSION_SAMPLING_FRONT, EMISSION_SAMPLING_FRONT_BACK, ensure_bsdf_table(), flag, KernelShader::flags, float3_to_float4(), device_vector< T >::free(), KernelTables::ggx_E, KernelTables::ggx_Eavg, KernelTables::ggx_gen_schlick_ior_s, KernelTables::ggx_gen_schlick_s, KernelTables::ggx_glass_E, KernelTables::ggx_glass_Eavg, KernelTables::ggx_glass_inv_E, KernelTables::ggx_glass_inv_Eavg, Shader::has_bssrdf_bump, Shader::has_bump, Shader::has_surface, Shader::has_surface_raytrace, Shader::has_surface_transparent, Shader::has_volume, Shader::has_volume_attribute_dependency, Shader::has_volume_connected, Shader::has_volume_spatial_varying, is_rec709, is_zero(), Node::name, KernelShader::pass_id, rec709_to_b, rec709_to_g, rec709_to_r, rgb_to_y, SD_HAS_BSSRDF_BUMP, SD_HAS_BUMP, SD_HAS_CONSTANT_EMISSION, SD_HAS_DISPLACEMENT, SD_HAS_EMISSION, SD_HAS_ONLY_VOLUME, SD_HAS_RAYTRACE, SD_HAS_TRANSPARENT_SHADOW, SD_HAS_VOLUME, SD_HETEROGENEOUS_VOLUME, SD_MIS_BACK, SD_MIS_FRONT, SD_NEED_VOLUME_ATTRIBUTES, SD_USE_BUMP_MAP_CORRECTION, SD_VOLUME_CUBIC, SD_VOLUME_EQUIANGULAR, SD_VOLUME_MIS, DeviceScene::shaders, Scene::shaders, KernelTables::sheen_ltc, util_hash_to_float(), util_murmur_hash3(), VOLUME_INTERPOLATION_CUBIC, VOLUME_SAMPLING_EQUIANGULAR, VOLUME_SAMPLING_MULTIPLE_IMPORTANCE, white_xyz, float3::x, xyz_to_b, xyz_to_g, xyz_to_r, float3::y, and float3::z.

Referenced by SVMShaderManager::device_update_specific().

◆ device_update_specific()

virtual void ShaderManager::device_update_specific ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )
pure virtual

Implemented in SVMShaderManager.

Referenced by device_update().

◆ ensure_bsdf_table()

template<std::size_t n>
size_t ShaderManager::ensure_bsdf_table ( DeviceScene * dscene,
Scene * scene,
const float(&) table[n] )
inlineprotected

Definition at line 239 of file scene/shader.h.

References ensure_bsdf_table_impl().

Referenced by device_update_common().

◆ ensure_bsdf_table_impl()

size_t ShaderManager::ensure_bsdf_table_impl ( DeviceScene * dscene,
Scene * scene,
const float * table,
size_t n )
protected

Definition at line 965 of file scene/shader.cpp.

References LookupTables::add_table(), bsdf_tables, and Scene::lookup_tables.

Referenced by ensure_bsdf_table().

◆ free_memory()

void ShaderManager::free_memory ( )
static

Definition at line 799 of file scene/shader.cpp.

References ColorSpaceManager::free_memory().

Referenced by exit_func().

◆ get_attribute_id() [1/2]

uint64_t ShaderManager::get_attribute_id ( AttributeStandard std)
virtual

Definition at line 474 of file scene/shader.cpp.

◆ get_attribute_id() [2/2]

uint64_t ShaderManager::get_attribute_id ( ustring name)
virtual

◆ get_cryptomatte_materials()

string ShaderManager::get_cryptomatte_materials ( Scene * scene)

Definition at line 819 of file scene/shader.cpp.

References Node::name, Scene::shaders, string_printf(), and util_murmur_hash3().

◆ get_graph_kernel_features()

◆ get_kernel_features()

◆ get_shader_id()

◆ init_xyz_transforms()

◆ linear_rgb_to_gray()

float ShaderManager::linear_rgb_to_gray ( float3 c)

Definition at line 809 of file scene/shader.cpp.

References dot(), and rgb_to_y.

Referenced by ConvertNode::constant_fold(), and RGBToBWNode::constant_fold().

◆ need_update()

bool ShaderManager::need_update ( ) const

Definition at line 841 of file scene/shader.cpp.

References update_flags, and UPDATE_NONE.

Referenced by device_update(), and SVMShaderManager::device_update_specific().

◆ rec709_to_scene_linear()

float3 ShaderManager::rec709_to_scene_linear ( float3 c)

Definition at line 814 of file scene/shader.cpp.

References dot(), make_float3(), rec709_to_b, rec709_to_g, and rec709_to_r.

Referenced by BlackbodyNode::constant_fold().

◆ reset()

virtual void ShaderManager::reset ( Scene * scene)
pure virtual

Implemented in SVMShaderManager.

◆ tag_update()

void ShaderManager::tag_update ( Scene * scene,
uint32_t flag )

Definition at line 835 of file scene/shader.cpp.

References UPDATE_ALL, and update_flags.

Referenced by Shader::tag_update(), and Shader::tag_used().

◆ use_osl()

virtual bool ShaderManager::use_osl ( )
inlinevirtual

Member Data Documentation

◆ attribute_lock_

thread_spin_lock ShaderManager::attribute_lock_
protected

Definition at line 247 of file scene/shader.h.

Referenced by get_attribute_id().

◆ bsdf_tables

unordered_map<const float *, size_t> ShaderManager::bsdf_tables
protected

Definition at line 236 of file scene/shader.h.

Referenced by device_free_common(), and ensure_bsdf_table_impl().

◆ is_rec709

bool ShaderManager::is_rec709
protected

Definition at line 257 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ lookup_table_mutex

CCL_NAMESPACE_BEGIN thread_mutex ShaderManager::lookup_table_mutex
staticprotected

Definition at line 234 of file scene/shader.h.

◆ rec709_to_b

float3 ShaderManager::rec709_to_b
protected

◆ rec709_to_g

float3 ShaderManager::rec709_to_g
protected

◆ rec709_to_r

float3 ShaderManager::rec709_to_r
protected

◆ rgb_to_y

float3 ShaderManager::rgb_to_y
protected

Definition at line 252 of file scene/shader.h.

Referenced by device_update_common(), init_xyz_transforms(), and linear_rgb_to_gray().

◆ unique_attribute_id

AttributeIDMap ShaderManager::unique_attribute_id
protected

Definition at line 232 of file scene/shader.h.

Referenced by get_attribute_id().

◆ update_flags

uint32_t ShaderManager::update_flags
protected

◆ white_xyz

float3 ShaderManager::white_xyz
protected

Definition at line 253 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_b

float3 ShaderManager::xyz_to_b
protected

Definition at line 251 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_g

float3 ShaderManager::xyz_to_g
protected

Definition at line 250 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_r

float3 ShaderManager::xyz_to_r
protected

Definition at line 249 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().


The documentation for this class was generated from the following files: