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Blender V4.3
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Go to the source code of this file.
Functions | |
| float | color_srgb_to_scene_linear (float c) |
| float | color_scene_linear_to_srgb (float c) |
| color | color_srgb_to_scene_linear (color c) |
| color | color_scene_linear_to_srgb (color c) |
| color | color_unpremultiply (color c, float alpha) |
| color | xyY_to_xyz (float x, float y, float Y) |
| color | xyz_to_rgb (float x, float y, float z) |
| color | rgb_to_hsv (color rgb) |
| color | hsv_to_rgb (color hsv) |
| color | rgb_to_hsl (color rgb) |
| color | hsl_to_rgb (color hsl) |
Definition at line 34 of file node_color.h.
References color, and color_scene_linear_to_srgb().
Definition at line 17 of file node_color.h.
References pow().
Referenced by color_scene_linear_to_srgb().
Definition at line 27 of file node_color.h.
References color, and color_srgb_to_scene_linear().
Definition at line 7 of file node_color.h.
References pow().
Referenced by color_srgb_to_scene_linear().
Definition at line 41 of file node_color.h.
References color.
Definition at line 125 of file node_color.h.
Definition at line 52 of file node_color.h.
References color, X, x, Y, y, and Z.
Referenced by osl_prepend_color_from(), osl_transformc(), and sky_radiance_preetham().
Definition at line 73 of file node_color.h.
References color, x, y, and z().
Referenced by fresnel_iridescence(), get_XYZ_to_RGB_for_gpu(), ShaderManager::init_xyz_transforms(), blender::nodes::node_shader_tex_sky_cc::node_shader_gpu_tex_sky(), osl_prepend_color_from(), osl_transformc(), osl_wavelength_color_vf(), and svm_node_wavelength().