117 int displayed_channel);
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
blender::VectorSet< Sequence * > SEQ_query_selected_strips(ListBase *seqbase)
void SEQ_iterator_set_expand(const Scene *scene, ListBase *seqbase, blender::VectorSet< Sequence * > &strips, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips))
blender::VectorSet< Sequence * > SEQ_query_rendered_strips(const Scene *scene, ListBase *channels, ListBase *seqbase, int timeline_frame, int displayed_channel)
void SEQ_query_strip_effect_chain(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips)
blender::VectorSet< Sequence * > SEQ_query_unselected_strips(ListBase *seqbase)
blender::VectorSet< Sequence * > SEQ_query_all_strips(ListBase *seqbase)
blender::VectorSet< Sequence * > SEQ_query_all_strips_recursive(const ListBase *seqbase)
bool(*)(Sequence *seq, void *user_data) SeqForEachFunc
blender::VectorSet< Sequence * > SEQ_query_by_reference(Sequence *seq_reference, const Scene *scene, ListBase *seqbase, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips))
void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data)