#include <BKE_geometry_fields.hh>
Inherits blender::bke::GeometryFieldInput.
Definition at line 271 of file BKE_geometry_fields.hh.
◆ AttributeFieldInput()
| blender::bke::AttributeFieldInput::AttributeFieldInput |
( |
std::string | name, |
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const CPPType & | type, |
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std::optional< std::string > | socket_inspection_name = std::nullopt ) |
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inline |
◆ attribute_name()
| StringRefNull blender::bke::AttributeFieldInput::attribute_name |
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const |
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inline |
◆ Create() [1/2]
| fn::GField blender::bke::AttributeFieldInput::Create |
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std::string | name, |
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const CPPType & | type, |
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std::optional< std::string > | socket_inspection_name = std::nullopt ) |
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inlinestatic |
◆ Create() [2/2]
| fn::Field< T > blender::bke::AttributeFieldInput::Create |
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std::string | name, |
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std::optional< std::string > | socket_inspection_name = std::nullopt ) |
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inlinestatic |
◆ get_varray_for_context()
| GVArray blender::bke::AttributeFieldInput::get_varray_for_context |
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const GeometryFieldContext & | context, |
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const IndexMask & | mask ) const |
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overridevirtual |
◆ hash()
| uint64_t blender::bke::AttributeFieldInput::hash |
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const |
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overridevirtual |
◆ is_equal_to()
| bool blender::bke::AttributeFieldInput::is_equal_to |
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const fn::FieldNode & | other | ) |
const |
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overridevirtual |
◆ preferred_domain()
◆ socket_inspection_name()
| std::string blender::bke::AttributeFieldInput::socket_inspection_name |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: