Blender V4.3
BKE_world.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4#pragma once
5
9
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14struct Depsgraph;
15struct Main;
16struct World;
17
18struct World *BKE_world_add(struct Main *bmain, const char *name);
19void BKE_world_eval(struct Depsgraph *depsgraph, struct World *world);
20
21#ifdef __cplusplus
22}
23#endif
struct World * BKE_world_add(struct Main *bmain, const char *name)
void BKE_world_eval(struct Depsgraph *depsgraph, struct World *world)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between world
BPy_StructRNA * depsgraph