Blender V4.3
Ray Struct Reference

#include <types.h>

Public Attributes

float3 P
float3 D
float tmin
float tmax
float time
float dP
float dD
RaySelfPrimitives self

Detailed Description

Definition at line 724 of file kernel/types.h.

Member Data Documentation

◆ D

◆ dD

float Ray::dD

Definition at line 733 of file kernel/types.h.

Referenced by OSLRenderServices::trace(), and Camera::world_to_raster_size().

◆ dP

float Ray::dP

Definition at line 732 of file kernel/types.h.

Referenced by OSLRenderServices::trace(), and Camera::world_to_raster_size().

◆ P

float3 Ray::P

Definition at line 725 of file kernel/types.h.

Referenced by kernel_embree_setup_ray(), and OSLRenderServices::trace().

◆ self

◆ time

float Ray::time

Definition at line 729 of file kernel/types.h.

Referenced by kernel_embree_setup_ray(), and OSLRenderServices::trace().

◆ tmax

◆ tmin

float Ray::tmin

Definition at line 727 of file kernel/types.h.

Referenced by kernel_embree_setup_ray(), and OSLRenderServices::trace().


The documentation for this struct was generated from the following file: