Blender V4.3
bArmature_Runtime Struct Reference

#include <DNA_armature_types.h>

Public Attributes

int active_collection_index
uint8_t _pad0 [4]
struct BoneCollectionactive_collection

Detailed Description

Definition at line 145 of file DNA_armature_types.h.

Member Data Documentation

◆ _pad0

uint8_t bArmature_Runtime::_pad0[4]

Definition at line 153 of file DNA_armature_types.h.

◆ active_collection

◆ active_collection_index

int bArmature_Runtime::active_collection_index

Index of the active collection, -1 if there is no collection active.

For UIList support in the user interface. Assigning here does nothing, use ANIM_armature_bonecoll_active_set to set the active bone collection.

Definition at line 152 of file DNA_armature_types.h.

Referenced by ANIM_armature_bonecoll_active_index_set(), ANIM_armature_bonecoll_active_runtime_refresh(), ANIM_armature_bonecoll_active_set(), ANIM_armature_bonecoll_remove_from_index(), armature_bonecoll_active_clear(), blender::animrig::armature_bonecoll_child_number_set(), armature_copy_data(), bone_collection_add_exec(), bonecoll_insert_at_index(), and blender::animrig::internal::bonecolls_rotate_block().


The documentation for this struct was generated from the following file: