Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
ccl_device_inline void film_write_aov_pass_color(KernelGlobals kg, ConstIntegratorState state, ccl_global float *ccl_restrict render_buffer, const int aov_id, const float3 color)
CCL_NAMESPACE_BEGIN ccl_device_inline void film_write_aov_pass_value(KernelGlobals kg, ConstIntegratorState state, ccl_global float *ccl_restrict render_buffer, const int aov_id, const float value)
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device_inline
#define CCL_NAMESPACE_END
ccl_gpu_kernel_postfix ccl_global KernelWorkTile const int ccl_global float * render_buffer
const IntegratorStateCPU *ccl_restrict ConstIntegratorState
CCL_NAMESPACE_BEGIN ccl_device_forceinline ccl_global float * film_pass_pixel_render_buffer(KernelGlobals kg, ConstIntegratorState state, ccl_global float *ccl_restrict render_buffer)
ccl_device_inline void film_write_pass_float4(ccl_global float *ccl_restrict buffer, float4 value)
ccl_device_inline void film_write_pass_float(ccl_global float *ccl_restrict buffer, float value)