31void TreeElementIDMetaBall::expand_materials()
const
33 for (
int a = 0; a < metaball_.
totcol; a++) {
35 reinterpret_cast<ID *
>(metaball_.
mat[a]),
These structs are the foundation for all linked lists in the library system.
TreeElement * add_element(ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) const
TreeElementID(TreeElement &legacy_te, ID &id)
void expand_animation_data(AnimData *) const
static float metaball(PROCESS *process, float x, float y, float z)