105 int *r_subset_count);
111 int *r_defgroup_subset_map);
127 int *r_dg_flags_sel_tot);
135 const bool *validmap,
143 const bool *lock_flags,
144 const bool *selected,
158 int defbase_tot,
const bool *locked,
const bool *deform,
bool *r_locked,
bool *r_unlocked);
169 int *r_dg_flags_sel_tot);
GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type pos vertex_in(1, Type::UINT, "data") .vertex_out(overlay_edit_curve_handle_iface) .geometry_layout(PrimitiveIn Frequency::GEOMETRY storage_buf(1, Qualifier::READ, "uint", "data[]", Frequency::GEOMETRY) .push_constant(Type Frequency::GEOMETRY selection[]