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Blender V4.3
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#include <overlay_next_xray_fade.hh>
Public Member Functions | |
| void | begin_sync (Resources &res, State &state) |
| void | draw (Framebuffer &framebuffer, Manager &manager, View &) |
Definition at line 21 of file overlay_next_xray_fade.hh.
Definition at line 28 of file overlay_next_xray_fade.hh.
References blender::draw::detail::PassBase< DrawCommandBufType >::bind_texture(), blender::draw::overlay::Resources::depth_in_front_tx, blender::draw::overlay::Resources::depth_tx, blender::draw::detail::PassBase< DrawCommandBufType >::draw_procedural(), DRW_STATE_BLEND_MUL, DRW_STATE_WRITE_COLOR, blender::draw::detail::PassBase< DrawCommandBufType >::framebuffer_set(), GPU_PRIM_TRIS, blender::draw::detail::Pass< DrawCommandBufType >::init(), blender::draw::overlay::Resources::overlay_color_only_fb, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::draw::select::SelectMap::selection_type, blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::draw::overlay::Resources::shaders, state, blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), blender::draw::overlay::Resources::xray_depth_tx, and blender::draw::overlay::ShaderModule::xray_fade.
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inline |
Definition at line 53 of file overlay_next_xray_fade.hh.
References GPU_framebuffer_bind(), and blender::draw::Manager::submit().