Blender V4.3
COM_DistanceRGBMatteOperation.h
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
8
9namespace blender::compositor {
10
16 protected:
18
19 virtual float calculate_distance(const float key[4], const float image[4]);
20
21 public:
23
24 void set_settings(const NodeChroma *node_chroma)
25 {
26 settings_ = node_chroma;
27 }
28
30 const rcti &area,
32};
33
34} // namespace blender::compositor
#define output
virtual float calculate_distance(const float key[4], const float image[4])
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
a MemoryBuffer contains access to the data
input_tx image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "preview_img") .compute_source("compositor_compute_preview.glsl") .do_static_compilation(true)
static blender::bke::bNodeSocketTemplate inputs[]