Blender V4.3
SEQ_transform.hh
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1/* SPDX-FileCopyrightText: 2004 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#pragma once
6
10
11struct ListBase;
12struct Scene;
13struct Sequence;
14
21bool SEQ_transform_test_overlap(const Scene *scene, ListBase *seqbasep, Sequence *test);
23void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta);
28 Sequence *test,
29 Scene *evil_scene,
30 int channel_delta);
31bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene);
33 blender::Span<Sequence *> time_dependent_strips,
34 ListBase *seqbasep,
35 Scene *evil_scene,
36 ListBase *markers,
37 bool use_sync_markers);
39 ListBase *seqbasep,
40 Scene *evil_scene,
41 ListBase *markers,
42 bool use_sync_markers);
43
45 ListBase *seqbasep,
46 blender::Span<Sequence *> transformed_strips,
47 blender::Span<Sequence *> time_dependent_strips,
48 bool use_sync_markers);
50 ListBase *seqbasep,
51 blender::Span<Sequence *> transformed_strips,
52 bool use_sync_markers);
67 int delta,
68 int timeline_frame);
69
75
76/* Image transformation. */
77
78void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2]);
88 const Sequence *seq,
89 float r_origin[2]);
100 const Sequence *seq,
101 bool apply_rotation,
102 float r_quad[4][2]);
111 const Sequence *seq,
112 float r_quad[4][2]);
113
114void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2]);
115void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2]);
116
129 bool apply_rotation,
130 float r_min[2],
131 float r_max[2]);
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
void SEQ_image_transform_quad_get(const Scene *scene, const Sequence *seq, bool apply_rotation, float r_quad[4][2])
bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase)
bool SEQ_transform_seqbase_shuffle_ex(ListBase *seqbasep, Sequence *test, Scene *evil_scene, int channel_delta)
bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene)
void SEQ_transform_offset_after_frame(Scene *scene, ListBase *seqbase, int delta, int timeline_frame)
void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2])
void SEQ_image_transform_bounding_box_from_collection(Scene *scene, blender::Span< Sequence * > strips, bool apply_rotation, float r_min[2], float r_max[2])
bool SEQ_transform_test_overlap(const Scene *scene, ListBase *seqbasep, Sequence *test)
void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene, const Sequence *seq, float r_origin[2])
bool SEQ_transform_seqbase_shuffle_time(blender::Span< Sequence * > strips_to_shuffle, blender::Span< Sequence * > time_dependent_strips, ListBase *seqbasep, Scene *evil_scene, ListBase *markers, bool use_sync_markers)
void SEQ_image_transform_final_quad_get(const Scene *scene, const Sequence *seq, float r_quad[4][2])
void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta)
void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2])
bool SEQ_transform_is_locked(ListBase *channels, const Sequence *seq)
void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2])
void SEQ_transform_handle_overlap(Scene *scene, ListBase *seqbasep, blender::Span< Sequence * > transformed_strips, blender::Span< Sequence * > time_dependent_strips, bool use_sync_markers)
bool SEQ_transform_sequence_can_be_translated(const Sequence *seq)
bool SEQ_transform_test_overlap_seq_seq(const Scene *scene, Sequence *seq1, Sequence *seq2)
bool SEQ_transform_single_image_check(const Sequence *seq)
struct Scene * scene
struct Sequence * seq1
struct Sequence * seq2