Blender V4.3
sepcomb_color.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
11 ccl_private float *stack,
12 uint color_type,
13 uint inputs_stack_offsets,
14 uint result_stack_offset)
15{
16 uint red_stack_offset, green_stack_offset, blue_stack_offset;
18 inputs_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
19
20 float r = stack_load_float(stack, red_stack_offset);
21 float g = stack_load_float(stack, green_stack_offset);
22 float b = stack_load_float(stack, blue_stack_offset);
23
24 /* Combine, and convert back to RGB */
26
27 if (stack_valid(result_stack_offset)) {
28 stack_store_float3(stack, result_stack_offset, color);
29 }
30}
31
34 ccl_private float *stack,
35 uint color_type,
36 uint input_stack_offset,
37 uint results_stack_offsets)
38{
39 float3 color = stack_load_float3(stack, input_stack_offset);
40
41 /* Convert color space */
43
44 uint red_stack_offset, green_stack_offset, blue_stack_offset;
46 results_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
47
48 if (stack_valid(red_stack_offset))
49 stack_store_float(stack, red_stack_offset, color.x);
50 if (stack_valid(green_stack_offset))
51 stack_store_float(stack, green_stack_offset, color.y);
52 if (stack_valid(blue_stack_offset))
53 stack_store_float(stack, blue_stack_offset, color.z);
54}
55
unsigned int uint
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
ccl_device float3 svm_combine_color(NodeCombSepColorType type, float3 color)
Definition color_util.h:322
ccl_device float3 svm_separate_color(NodeCombSepColorType type, float3 color)
Definition color_util.h:335
local_group_size(16, 16) .push_constant(Type b
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_inline bool stack_valid(uint a)
NodeCombSepColorType
ShaderData
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_combine_color(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint inputs_stack_offsets, uint result_stack_offset)
ccl_device_noinline void svm_node_separate_color(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint input_stack_offset, uint results_stack_offsets)