#include <eevee_world.hh>
Definition at line 50 of file eevee_world.hh.
◆ World()
| blender::eevee::World::World |
( |
Instance & | inst | ) |
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inline |
◆ ~World()
◆ has_volume()
| bool blender::eevee::World::has_volume |
( |
| ) |
const |
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inline |
◆ has_volume_absorption()
| bool blender::eevee::World::has_volume_absorption |
( |
| ) |
const |
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inline |
◆ has_volume_scatter()
| bool blender::eevee::World::has_volume_scatter |
( |
| ) |
const |
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inline |
◆ sun_angle()
| float blender::eevee::World::sun_angle |
( |
| ) |
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inline |
◆ sun_shadow_filter_radius()
| float blender::eevee::World::sun_shadow_filter_radius |
( |
| ) |
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inline |
◆ sun_shadow_jitter_overblur()
| float blender::eevee::World::sun_shadow_jitter_overblur |
( |
| ) |
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inline |
◆ sun_shadow_max_resolution()
| float blender::eevee::World::sun_shadow_max_resolution |
( |
| ) |
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inline |
◆ sun_threshold()
| float World::sun_threshold |
( |
| ) |
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◆ sync()
◆ use_sun_shadow()
| bool blender::eevee::World::use_sun_shadow |
( |
| ) |
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inline |
◆ use_sun_shadow_jitter()
| bool blender::eevee::World::use_sun_shadow_jitter |
( |
| ) |
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inline |
◆ sunlight
The documentation for this class was generated from the following files: