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Blender V4.3
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#include <overlay_next_antialiasing.hh>
Public Member Functions | |
| void | begin_sync (Resources &res) |
| void | draw (Framebuffer &framebuffer, Manager &manager, View &) |
Definition at line 49 of file overlay_next_antialiasing.hh.
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inline |
Definition at line 56 of file overlay_next_antialiasing.hh.
References blender::draw::overlay::ShaderModule::anti_aliasing, blender::draw::detail::PassBase< DrawCommandBufType >::bind_texture(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_ubo(), blender::draw::overlay::Resources::depth_tx, blender::draw::detail::PassBase< DrawCommandBufType >::draw_procedural(), DRW_STATE_BLEND_ALPHA_PREMUL, DRW_STATE_WRITE_COLOR, blender::draw::detail::PassBase< DrawCommandBufType >::framebuffer_set(), blender::draw::overlay::Resources::globals_buf, GPU_PRIM_TRIS, blender::draw::detail::Pass< DrawCommandBufType >::init(), blender::draw::overlay::Resources::line_tx, blender::draw::overlay::Resources::overlay_tx, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::draw::select::SelectMap::selection_type, blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::draw::overlay::Resources::shaders, blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), U, and USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE.
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inline |
Definition at line 80 of file overlay_next_antialiasing.hh.
References blender::draw::Manager::submit().