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Blender V5.0
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#include <GPU_attribute_convert.hh>
Public Member Functions | |
| PackedNormal ()=default | |
| PackedNormal (int _x, int _y, int _z, int _w=0) | |
| operator float4 () | |
Public Attributes | |
| int | x: 10 |
| int | y: 10 |
| int | z: 10 |
| int | w: 2 |
Definition at line 15 of file GPU_attribute_convert.hh.
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default |
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inline |
| int blender::gpu::PackedNormal::w |
Definition at line 19 of file GPU_attribute_convert.hh.
Referenced by operator float4(), and PackedNormal().
| int blender::gpu::PackedNormal::x |
Definition at line 16 of file GPU_attribute_convert.hh.
Referenced by operator float4(), and PackedNormal().
| int blender::gpu::PackedNormal::y |
Definition at line 17 of file GPU_attribute_convert.hh.
Referenced by operator float4(), and PackedNormal().
| int blender::gpu::PackedNormal::z |
Definition at line 18 of file GPU_attribute_convert.hh.
Referenced by operator float4(), and PackedNormal().